Article View: comp.sys.ibm.pc.games.misc
Article #82402Re: GalCiv II: Computer AI debugging
From: mcv
Date: Thu, 26 Jan 2006 09:57
Date: Thu, 26 Jan 2006 09:57
27 lines
2220 bytes
2220 bytes
In comp.sys.ibm.pc.games.strategic Raghar <not...@mail.com> wrote:
> mcv <mcv...@xs4all.nl> wrote in
> news:43d6395b$0$11071$e4fe...@news.xs4all.nl:
>
>> Also, the AI should realise that his speed 3 Death Knights
>> aren't going to catch a speed 9 Starfighter, and that adding
>> more Death Knights isn't going to increase the speed. In my
>> current game, a handful of Starfighters managed to tie up a
>> gigantic fleet of Arcean Death Knights while I still had to
>> build my Dreadnoughts with which I wanted to conquer all of his
>> planets.
>
> It depends what is more important. Attacking a planet, or harrasing a
> group of scouts. ~_^
Considering my Starfighters still managed to kill a lot of freighters
and colony ships in orbit of his planets, the Arceans weren't doing a
very good job at harrassing them either.
mcv.
--
"Serenity is a very personal work with political resonance and a
heartfelt message about the human condition and stuff blowing up.
'Cause let's face it, nobody cares about that 'human condition'
stuff... in fact if you notice it, try to keep it to yourself."
-- Joss Whedon on his new film
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Message-ID: <43d89d11$0$11063$e4fe514c@news.xs4all.nl>
From: mcv <mcv...@xs4all.nl>
Subject: Re: GalCiv II: Computer AI debugging
Newsgroups: comp.games.development.design,comp.games.development.programming.algorithms,comp.games.development.programming.misc,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.war-historical
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