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Article #82387

Re: GalCiv II: Computer AI debugging

#82387
From: Lucian Wischik
Date: Wed, 25 Jan 2006 08:44
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"Ceowulf" <ceo@NOSPAMii.ATALLnet> wrote:
>It did? No way, I didn't think Star Control 1 even HAD a map? It was just 
>the Melee combat yea? Star Con 2 had the RPG element introduced

Starcon1 had a 3d map. It rotated about its vertical axis, like the
Earth rotates around its vertical axis. The map was made up of dots -
star systems - connected to each other by lines (representing
wormholes). The rotation helped you see the connections. I think
posession of systems allowed you to build ships. You moved your fleet
between systems. When it encountered the enemy fleet, it switched to
melee to resolve the battle.

--
Lucian
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From: Lucian Wischik <lu.nn@wischik.com>
Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic
Subject: Re: GalCiv II: Computer AI debugging
Date: Wed, 25 Jan 2006 00:44:42 -0800
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