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Article #82386

Re: GalCiv II: Computer AI debugging

#82386
From: Ceowulf
Date: Wed, 25 Jan 2006 05:56
22 lines
1971 bytes
"Brad Wardell" <bwardell@stardock.com> wrote in message 
news:lPGdne-1FZUILkjenZ2dnUVZ_s6dnZ2d@comcast.com...

<snip>

> Did you ever play Star Control 1? It had a 3D map and you had to rotate it 
> around to do things.  It looked great.  But as long as we're playing these 
> games on 2D displays, I'm not sold on trying to make the player play on a 
> 3D map.

It did? No way, I didn't think Star Control 1 even HAD a map? It was just 
the Melee combat yea? Star Con 2 had the RPG element introduced and that 
wasn't 3D. Could be wrong about SC1 I guess.

And AS it was mentioned I can now plug Star Control 2, The Ur-Quan Masters! 
A modern remake of SC2.

http://sc2.sourceforge.net/

Will run on all modern machines no worries.

Ceo- 
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From: "Ceowulf" <ceo@NOSPAMii.ATALLnet>
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Subject: Re: GalCiv II: Computer AI debugging
Date: Wed, 25 Jan 2006 13:56:50 +0800
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