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Article View: comp.sys.ibm.pc.games.misc
Article #71042

RE: Android Assassins-Z demo complaints... (sorry for the last mixed up post)

#71042
From: rn...
Date: Mon, 03 Aug 1998 00:00
98 lines
6478 bytes
hey man, where can i find this demo?

In article <6o81f9$60h$1...@nnrp1.dejanews.com>,
  richar...@hotmail.com wrote:
> Sorry about the last mixed up post.  I didn't realize Dejanews did that.
> Anyhow, I decided to repost and add a bit more to my complaint list...
>
> I have several complaints about the Android Assassins-Z (AAZ) demo.
>
> 1. It is almost the same old, same old. Well, all FPS's are, so this is
> minor. You get your usual selection of 30 or so weapons, the ability to
> engage in hand to hand combat (with a large selection of martial arts moves),
> and a dynamic AI that makes adjustments on the fly.  In otherwords, same
> old-same old.  It has been seen numerous times before, so it is a bit old.  I
> guess since this what people want, this is what people get.  The Android
> Assassins you hunt in the game are varied, with different attributes,
> temperments and such.  All this has been done before, so it is cliched.
>
> 2. Like the first one, a hackned plot.  Go track down an android in a large
> crowd of people (I will gripe about the crowd of people later) that wanders
> throughout a city targeting different political figures.  I just wish someone
> would do something a wee bit different than this umpteenth millionth
variation
> on the movie Blade Runner or Virtuosity (if anyone remembers this really
> ancient film).  Yes, it works as a gimmic to set up a FPS, but I am getting
> tired of it.
>
> 3. Only 500 people simultaneously when playing game over the Net.  Sheesh,
> this is small. Other games out there support over 10,000 out of the box.  I
> guess maybe it is just the demo, and it is still a beta, so maybe they will
> up the number in the full release.
>
> 4. The crowds.  PLEASE do something about the graphics.
> The people in the crowds look like the graphics in the really old arcade
> game, Virtua Fighter 3 (if anyone remembers this ancient arcade game).
In
> other words, the people in crowds have a store maniquin-ish(spelling)
> appearance (skin textures are too plastic and shiny).  Yes, they are very
> varied in appearance, from old woman to a teenage biker, and such.  From a
> distance, it looks like real crowds wandering busy city street.  BUT, when
> you get up close, they look so artficial.  I know, it is the demo, so the
> makers of the game may fix it.	I hope they implement a combination of
> fractal generation along with video streaming on the faces to make crowds
> look more realistic.  Other games have much more realistic crowd graphics.
> Then again, it is the demo, so I hope they improvie.
>
> 5. Your computer AI assistants in the game's AI are a bit weak.  I think the
> designers of AA-Z need to tweak their weapon selection and such.   I had one
> attempt to assist me in terminating the first android assassin in the first
> "level" (well, I use the term level loosely, because there really aren't
> levels in the game, since the world dynamically changes on the fly.), or it
> was the first android assassin I wasted.  My assistant, due to a lack of
> sufficient firepower or shielding, was killed.	    I think the
designers of
> the game need to tweak the weapon/armor selection of the computer assistants
> to the game. As it stands now, with the android assassins having massively
> superior weapontry and shielding, I will have no assistants left by mid-game.
>
> 6. The interface is ancient.  Why should I need the combination of a keyboard
> and mouse, or a trackball/joystick to control things?  I am assuming the
> designers are still tweaking the body language sensors, so that is why these
> ancient control mechanisms are used for the demo.  I do hope it is fixed.
>
> All told, I am disappointed with the demo.  I hope there are improvements
> made before the game is released.  As it stands now, I don't think this game
> is going to do well, and is destined for the bargin bin shortly after it is
> released.  Come on developers, you can do a bad job on the demo.  This is not
> like the ancient days when Unreal came out, where multiplayer was broken when
> you released a game.  Competiton is very fierce now.  Companies like Sierra,
> Microprose, Activision (their whole , and GT Interactive all went under due
> to shoddy products.  I know the day Sierra filed bankruptcy, there was a bit
> of lamenting at first, but everyone then rejoiced because the company
> continued to produce dogs.  The whole Outpost 3 fiasco did them in.  And, if
> it weren't for G.O.D, Take-2 would have been gone long ago.
>
> I do miss the golden age of great games, such as Railroad Tycoon 2 (I spent
> hours on that one), Quake Arena (amazing how turing a FPS shooter into a
> sporting event worked.  I remember spending weeks, against the computer AI
> oppponents, working my way up until I won the Nationals in the game.  Now
that
> was fun!  And another few months to win the Nationals with my team in Capture
> the Flag), HOMM 4, and the TOAW Collection (It had volumes 1-3, if I recall
> correctly.  This was the ultimate wargame pack, unmatched even today.  It let
> you do every battle from the start of the 19th century to the year 2000).
> Anyone else remember great games from the golden age of the late 1990's?
> Anyhow, I digress
>
> Anyhow, thank you for your time and we return you to your regularly scheduled
> programming for today...
>
> - Richard Hutnik (email: ab...@maristb.marist.edu)
>
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From: rn...@netvision.net.il
Subject: RE: Android Assassins-Z demo complaints... (sorry for the last mixed up post)
Date: 1998/08/03
Message-ID: <6q5dmh$dlr$1@nnrp1.dejanews.com>
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