Article View: comp.sys.ibm.pc.games.misc
Article #71042RE: Android Assassins-Z demo complaints... (sorry for the last mixed up post)
From: rn...
Date: Mon, 03 Aug 1998 00:00
Date: Mon, 03 Aug 1998 00:00
98 lines
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6478 bytes
hey man, where can i find this demo? In article <6o81f9$60h$1...@nnrp1.dejanews.com>, richar...@hotmail.com wrote: > Sorry about the last mixed up post. I didn't realize Dejanews did that. > Anyhow, I decided to repost and add a bit more to my complaint list... > > I have several complaints about the Android Assassins-Z (AAZ) demo. > > 1. It is almost the same old, same old. Well, all FPS's are, so this is > minor. You get your usual selection of 30 or so weapons, the ability to > engage in hand to hand combat (with a large selection of martial arts moves), > and a dynamic AI that makes adjustments on the fly. In otherwords, same > old-same old. It has been seen numerous times before, so it is a bit old. I > guess since this what people want, this is what people get. The Android > Assassins you hunt in the game are varied, with different attributes, > temperments and such. All this has been done before, so it is cliched. > > 2. Like the first one, a hackned plot. Go track down an android in a large > crowd of people (I will gripe about the crowd of people later) that wanders > throughout a city targeting different political figures. I just wish someone > would do something a wee bit different than this umpteenth millionth variation > on the movie Blade Runner or Virtuosity (if anyone remembers this really > ancient film). Yes, it works as a gimmic to set up a FPS, but I am getting > tired of it. > > 3. Only 500 people simultaneously when playing game over the Net. Sheesh, > this is small. Other games out there support over 10,000 out of the box. I > guess maybe it is just the demo, and it is still a beta, so maybe they will > up the number in the full release. > > 4. The crowds. PLEASE do something about the graphics. > The people in the crowds look like the graphics in the really old arcade > game, Virtua Fighter 3 (if anyone remembers this ancient arcade game). In > other words, the people in crowds have a store maniquin-ish(spelling) > appearance (skin textures are too plastic and shiny). Yes, they are very > varied in appearance, from old woman to a teenage biker, and such. From a > distance, it looks like real crowds wandering busy city street. BUT, when > you get up close, they look so artficial. I know, it is the demo, so the > makers of the game may fix it. I hope they implement a combination of > fractal generation along with video streaming on the faces to make crowds > look more realistic. Other games have much more realistic crowd graphics. > Then again, it is the demo, so I hope they improvie. > > 5. Your computer AI assistants in the game's AI are a bit weak. I think the > designers of AA-Z need to tweak their weapon selection and such. I had one > attempt to assist me in terminating the first android assassin in the first > "level" (well, I use the term level loosely, because there really aren't > levels in the game, since the world dynamically changes on the fly.), or it > was the first android assassin I wasted. My assistant, due to a lack of > sufficient firepower or shielding, was killed. I think the designers of > the game need to tweak the weapon/armor selection of the computer assistants > to the game. As it stands now, with the android assassins having massively > superior weapontry and shielding, I will have no assistants left by mid-game. > > 6. The interface is ancient. Why should I need the combination of a keyboard > and mouse, or a trackball/joystick to control things? I am assuming the > designers are still tweaking the body language sensors, so that is why these > ancient control mechanisms are used for the demo. I do hope it is fixed. > > All told, I am disappointed with the demo. I hope there are improvements > made before the game is released. As it stands now, I don't think this game > is going to do well, and is destined for the bargin bin shortly after it is > released. Come on developers, you can do a bad job on the demo. This is not > like the ancient days when Unreal came out, where multiplayer was broken when > you released a game. Competiton is very fierce now. Companies like Sierra, > Microprose, Activision (their whole , and GT Interactive all went under due > to shoddy products. I know the day Sierra filed bankruptcy, there was a bit > of lamenting at first, but everyone then rejoiced because the company > continued to produce dogs. The whole Outpost 3 fiasco did them in. And, if > it weren't for G.O.D, Take-2 would have been gone long ago. > > I do miss the golden age of great games, such as Railroad Tycoon 2 (I spent > hours on that one), Quake Arena (amazing how turing a FPS shooter into a > sporting event worked. I remember spending weeks, against the computer AI > oppponents, working my way up until I won the Nationals in the game. Now that > was fun! And another few months to win the Nationals with my team in Capture > the Flag), HOMM 4, and the TOAW Collection (It had volumes 1-3, if I recall > correctly. This was the ultimate wargame pack, unmatched even today. It let > you do every battle from the start of the 19th century to the year 2000). > Anyone else remember great games from the golden age of the late 1990's? > Anyhow, I digress > > Anyhow, thank you for your time and we return you to your regularly scheduled > programming for today... > > - Richard Hutnik (email: ab...@maristb.marist.edu) > > -----== Posted via Deja News, The Leader in Internet Discussion ==----- > http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum > -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
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From: rn...@netvision.net.il Subject: RE: Android Assassins-Z demo complaints... (sorry for the last mixed up post) Date: 1998/08/03 Message-ID: <6q5dmh$dlr$1@nnrp1.dejanews.com> X-Deja-AN: 377613348 References: <6o51vf$sg5$1@nnrp1.dejanews.com> <6o81f9$60h$1@nnrp1.dejanews.com> Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Mon Aug 03 22:30:41 1998 GMT Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc X-Http-User-Agent: Mozilla/4.05 [en] (Win95; I) via NetCache version NetApp Release 3.2R8D1: Thu May 14 11:30:18 PDT 1998 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit