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Article View: comp.sys.ibm.pc.games.misc
Article #261

Re: PhantomTris 1.1

#261
From: Jason Sebastian Bertschi
Date: Sun, 09 May 1993 18:37
21 lines
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Thanks for the suggestions.  I may try the grid thing on the next
version, 1.2 (I may make it an option that you can toggle during the
game or something).  Also, I may try to fix the slightly weird graphics,
though that is very difficult, when just working with vectors.
    By the way, I did try this in VGA, and it was VERY slow.  That's why
its in EGA.  Filling objects is a slow process.
    Also, I did work on a fix for 1.1.  I think it works (but then again
I thought 1.1 worked).  I completely rewrote a one line c instruction
with a 50 line assembly routine, and it corrects the problem (the
original problem was with the c compiler, but these assembly
instructions are pretty much guaranteed to work).  I just have to wait
to test for errors with memory conflicts, system crashes, etc.
    For those of you who have made requests for uuencoded versions, I
think I should wait till I test this new version.  I'm leaving Tuesday
for the summer, so I'll try to have the new version sent to you by then.
 Also, I'll try to put it on ftp.ulowell.edu again.  In the mean time,
happy gaming!
Jason Bertschi (The Phanatic of the Opera)
Phan...@cmu.edu
"The Phantom of the Opera is here, inside my mind"-Christine
"I'm not an actor, but I play one on T.V."-some idiot (Whoops!, I mean me!)
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From: Jason Sebastian Bertschi <phan...@CMU.EDU>
Newsgroups: comp.sys.ibm.pc.games.misc
Subject: Re: PhantomTris 1.1
Date: Sun,  9 May 1993 14:37:06 -0400
Organization: Sophomore, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA
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