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Article View: comp.sys.ibm.pc.games.misc
Article #260

Re: PhantomTris 1.1

#260
From: David Reeve Sward
Date: Sat, 08 May 1993 21:56
48 lines
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Excerpts from netnews.comp.sys.ibm.pc.games.misc: 8-May-93 Re:
PhantomTris 1.1 by Joshua Lehrer@cs.brown.e 
> 1)  The concept is GREAT!!!  I became addicted instantly.  The game is
> insanely fun.  Good job.

I agree.

> 2)  Specific to my computer:  it runs slowly, but I have an old 286.  The
> rotations are slow, but hey, that is my fault, not yours.

I have a 386sx/20 - it ran fine on mine.  Then again, I've never really
"experienced" a 486dx2/66 with a viper on local bus, so I have no way to
measure anything faster than my computer.

> 3)  The graphics are of low quality, but I imagine programming them in
> any higher quality would not only be quite difficult, but much slower.

They're certainly good enough to get turn the concept into a good game.

> 4)  Some of the rotation angles cause the screen to "shrink" where the blocks
> tend to APPEAR smaller than they actually are.  I don't know if this is
> just an illusion, or maybe an error in the rotation code?

I noticed other graphics bugs - 1) when there is a one-block space
between two blocks, the space appears smaller than the block size.  2)
when rotating and you actually remove a row it looks really bad when
"ghosts" of the previous blocks are left behind.  This is fixed when you
manage to drop another block.

> 5)  This is the point that is going to be debated:  As in WELLTRIS (copyright
> Spectrum Holobyte) there should be grid lines.  When the board rotates, it is
> very difficult to see if you are lined up in the right position to make a
> piece fit.  Grid lines would help immensly.  This would NOT be cheating.  The
> point of the game, in my opinion, is the rotation, and the confusion that
> it causes.  The low quality graphics cause lining up pieces to be difficult,
> and so I suggest grid lines.

I agree - that would help immensely.

>Othere than #5, I think the game is great.  I LOVE watching people play,
>and watching there heads rotate along with the board on the screen.

My neck won't be the same :).

ObBUG: The fix for not asking someone for their name didn't.
-- 
David Sward    swa...@cmu.edu    Finger or email for PGP public key 3D567F
Stop the Big Brother Chip   -   Just say NO to the Clipper "Wiretap" Chip!
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From: David Reeve Sward <swa...@CMU.EDU>
Newsgroups: comp.sys.ibm.pc.games.misc
Subject: Re: PhantomTris 1.1
Date: Sat,  8 May 1993 17:56:30 -0400
Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
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