Article View: comp.sys.ibm.pc.games.misc
Article #260Re: PhantomTris 1.1
From: David Reeve Sward
Date: Sat, 08 May 1993 21:56
Date: Sat, 08 May 1993 21:56
48 lines
2944 bytes
2944 bytes
Excerpts from netnews.comp.sys.ibm.pc.games.misc: 8-May-93 Re: PhantomTris 1.1 by Joshua Lehrer@cs.brown.e > 1) The concept is GREAT!!! I became addicted instantly. The game is > insanely fun. Good job. I agree. > 2) Specific to my computer: it runs slowly, but I have an old 286. The > rotations are slow, but hey, that is my fault, not yours. I have a 386sx/20 - it ran fine on mine. Then again, I've never really "experienced" a 486dx2/66 with a viper on local bus, so I have no way to measure anything faster than my computer. > 3) The graphics are of low quality, but I imagine programming them in > any higher quality would not only be quite difficult, but much slower. They're certainly good enough to get turn the concept into a good game. > 4) Some of the rotation angles cause the screen to "shrink" where the blocks > tend to APPEAR smaller than they actually are. I don't know if this is > just an illusion, or maybe an error in the rotation code? I noticed other graphics bugs - 1) when there is a one-block space between two blocks, the space appears smaller than the block size. 2) when rotating and you actually remove a row it looks really bad when "ghosts" of the previous blocks are left behind. This is fixed when you manage to drop another block. > 5) This is the point that is going to be debated: As in WELLTRIS (copyright > Spectrum Holobyte) there should be grid lines. When the board rotates, it is > very difficult to see if you are lined up in the right position to make a > piece fit. Grid lines would help immensly. This would NOT be cheating. The > point of the game, in my opinion, is the rotation, and the confusion that > it causes. The low quality graphics cause lining up pieces to be difficult, > and so I suggest grid lines. I agree - that would help immensely. >Othere than #5, I think the game is great. I LOVE watching people play, >and watching there heads rotate along with the board on the screen. My neck won't be the same :). ObBUG: The fix for not asking someone for their name didn't. -- David Sward swa...@cmu.edu Finger or email for PGP public key 3D567F Stop the Big Brother Chip - Just say NO to the Clipper "Wiretap" Chip!
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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!darwin.sura.net!zaphod.mps.ohio-state.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!dsa3+ From: David Reeve Sward <swa...@CMU.EDU> Newsgroups: comp.sys.ibm.pc.games.misc Subject: Re: PhantomTris 1.1 Date: Sat, 8 May 1993 17:56:30 -0400 Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA Lines: 48 Message-ID: <cfv2mCi00WBMQ3qY5S@andrew.cmu.edu> NNTP-Posting-Host: po3.andrew.cmu.edu In-Reply-To: <1993May8.201640.10361@cs.brown.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit