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Thread View: comp.sys.ibm.pc.games.adventure
3 messages
3 total messages Started by chel... Christopher J Chelgren Thu, 06 Jan 1994 08:50
Hand of Fate HELP! (again)
#624
Author: chel... Christopher J Chelgren
Date: Thu, 06 Jan 1994 08:50
16 lines
1060 bytes
Got another quick question for y'all:

How the freak do I snap everybody out of the trance, and where do I find
an 'eye of newt' (not taking anything for granted).
Oh, while I'm at it,

How do you cross the rope that's hanging over a gorge,
and,
How do I get the shiny thing out of the water?

I know I said 'one quick question' and it turned out to be four, but any
answers would be appreciated! I'm enjoying this game quite a bit, and I'd like
to enjoy it more!

thanks very much in advance,
Chris
Re: Hand of Fate HELP! (again)
#625
Author: RDIBLASI
Date: Thu, 06 Jan 1994 14:54
10 lines
1043 bytes
Ok...first of all, the Trance potion cannot be made...the empty wrapper and
the orange peal were left there as a clue that the potion had been made by
someone else.  The Skeptic potion will wake everyone up.  The rope can be
crossed by using the stick on it.  The stick is stuck in the fountain with
the Seahorse statue...it is in the seahorses mouth.  And the shinny thing can
be retrieved with a magnet, which you will have to make yourself...

Hope this helps.

Later--Rick
Re: Hand of Fate HELP! (again)
#626
Author: l... Lou Duncan
Date: Thu, 06 Jan 1994 23:02
28 lines
1388 bytes
In comp.sys.ibm.pc.games.adventure, chel...@mari.acc.stolaf.edu (Christopher J Chelgren) writes:

> Got another quick question for y'all:

> How the freak do I snap everybody out of the trance, and where do I find
> an 'eye of newt' (not taking anything for granted).
> Oh, while I'm at it,

> How do you cross the rope that's hanging over a gorge,
> and,
> How do I get the shiny thing out of the water?

> I know I said 'one quick question' and it turned out to be four, but any
> answers would be appreciated! I'm enjoying this game quite a bit, and I'd like
> to enjoy it more!


You need a SCEPTIC spell to wake them up.

Forget the Eye of Newt....I never needed it to successfully finish the game.

Use the stick on the rope.

You shoud have Magnetized an "unlucky" horseshoe...use it.

Good Luck

Lou
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