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Article View: comp.sys.ibm.pc.games.adventure
Article #625

Re: Hand of Fate HELP! (again)

#625
From: RDIBLASI
Date: Thu, 06 Jan 1994 14:54
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Ok...first of all, the Trance potion cannot be made...the empty wrapper and
the orange peal were left there as a clue that the potion had been made by
someone else.  The Skeptic potion will wake everyone up.  The rope can be
crossed by using the stick on it.  The stick is stuck in the fountain with
the Seahorse statue...it is in the seahorses mouth.  And the shinny thing can
be retrieved with a magnet, which you will have to make yourself...

Hope this helps.

Later--Rick
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Message-ID: <94006.095403RDIBLASI@UMAB.BITNET>
Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!caen!malgudi.oar.net!news.ysu.edu!psuvm!umab!rdiblasi
References: <1994Jan6.085051.28403@news.stolaf.edu>

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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!caen!malgudi.oar.net!news.ysu.edu!psuvm!umab!rdiblasi
Organization: University of Maryland at Baltimore
Date: Thursday, 6 Jan 1994 09:54:03 EST
From: <RDIBLASI@UMAB.BITNET>
Message-ID: <94006.095403RDIBLASI@UMAB.BITNET>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Hand of Fate HELP! (again)
References: <1994Jan6.085051.28403@news.stolaf.edu>
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