Article View: comp.sys.ibm.pc.games.adventure
Article #625Re: Hand of Fate HELP! (again)
From: RDIBLASI
Date: Thu, 06 Jan 1994 14:54
Date: Thu, 06 Jan 1994 14:54
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Ok...first of all, the Trance potion cannot be made...the empty wrapper and the orange peal were left there as a clue that the potion had been made by someone else. The Skeptic potion will wake everyone up. The rope can be crossed by using the stick on it. The stick is stuck in the fountain with the Seahorse statue...it is in the seahorses mouth. And the shinny thing can be retrieved with a magnet, which you will have to make yourself... Hope this helps. Later--Rick
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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!caen!malgudi.oar.net!news.ysu.edu!psuvm!umab!rdiblasi Organization: University of Maryland at Baltimore Date: Thursday, 6 Jan 1994 09:54:03 EST From: <RDIBLASI@UMAB.BITNET> Message-ID: <94006.095403RDIBLASI@UMAB.BITNET> Newsgroups: comp.sys.ibm.pc.games.adventure Subject: Re: Hand of Fate HELP! (again) References: <1994Jan6.085051.28403@news.stolaf.edu> Lines: 10 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit