Thread View: comp.sys.ibm.pc.games.adventure
1 messages
1 total messages
Started by Rudi
Fri, 03 Mar 2017 11:22
Mini review: Laura Bow The dagger of Amon Ra
Author: Rudi
Date: Fri, 03 Mar 2017 11:22
Date: Fri, 03 Mar 2017 11:22
74 lines
4711 bytes
4711 bytes
Hi Guys. GOG launched this early Sierra On-Line title this week. I remembered it very dearly, both being an exciting and intelligent murder mystery, set in an New York City museum of (or a department of museum) of egyptology. Story revolves around a theft of a priceless ancient Egyptian arfifact, the Dagger of Amon Ra (which btw is fictitious, as most of egyptological facts presented in the game) and its theft as soon as it arrives New York, along with a entourage of quite eccentric characters - the chief archaeologist, his secretary, representative of Egyptian government, and a Greek professor of egyptology (huh :) You play the role of a young woman, whose thru connections of her famous father, starts her first job at a New York newspaper. She is initially assigned to cover the opening of the egyptology exhibition to the paper's socialite column, but soon she finds herself researching the dagger theft, and several murders connected to the theft. Script is quite entertaining,and even as some of the murders are quite gruesomely and graphicly presented, overall tone is still very light, even humorous. At times we are even close to level of Leisure suit Larry or Freddy Pharkas types of zany slaptick. The game is divided into 6 chapters, of which the first is really a tutorial, and initial inventory gathering exercise, and the game concludes with chapter 6, in which you must present your conclusions and evidence at the Coroner's Inquest. Chapters 2-5 are the game proper. Game engine works in the same principle as in Gabriel Knight III: events and people proceed in a preprogrammed schedule and do their work timed. It is your job to either by accident or following other leads, be at those places at those times, that something happens. Game clock advances at certain trigger events, and if you might have missed something, it is gone for good and you can no longer return to that point in time (except of course by restoring a savegame) The system is quite frustrating at first go, because apart from a very few clues, you really can just guess where and when. you are supposed to go. And then all of a sudden you stumble on yet another corpse, or by accident, set off trigger to advance clock, and you are left scratching your head asto what the heck just happened. As it iwas with GK III, the system however opens up replay possibilitiies, although admittedly not as profound as in GKIII, but still some. Game has few, but even so more than annoying features, which are clearly a mark of its age. Most often, and also most in volume, you curse fhe outdated graphics. As I ponted out in one of my previous reviews, inventory colectiing and object hunting are really pixel clicking - no clear indication what *that single purple pixel* serves, let's click it - OH DEAR, it was just revealed to be a phone book, crucial to the solution !!! Grrrrr... And no auto-save system. Quick and unexpected character deaths are common (ok some very humorous, such as getting eaten by scarabs or getting burned by incinerator flame :) but still, without autosave you may be forced to backtrack lord only knows how far, and redo everyting you have covered, after that save. And yes, remember to save more often in the future :) All in all, still entertaining and humorous piece of whodunit. At 5 euros (and change) not a bad deal, but unfortunately age shows. Final judgment: recommended with some reserve, but be prepared for the technical shortcomings. Cheers !!
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads