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Article #351235

Mini review: Laura Bow The dagger of Amon Ra

#351235
From: Rudi
Date: Fri, 03 Mar 2017 11:22
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Hi Guys.
GOG launched this early Sierra On-Line title this week. I remembered
it very dearly, both being an exciting and intelligent murder mystery,
set in an New York City museum of (or a department of museum) of 
egyptology.

Story revolves around a theft of a priceless ancient Egyptian 
arfifact, the Dagger of Amon Ra (which btw is fictitious, as most
of egyptological facts presented in the game) and its theft as soon
as it arrives New York, along with a entourage of quite eccentric 
characters - the chief archaeologist, his secretary, representative of
Egyptian government, and a Greek professor of egyptology (huh :)

You play the role of a young woman, whose thru connections of her
famous father, starts her first job at a New York newspaper. She is
initially assigned to cover the opening of the egyptology exhibition
to the paper's socialite column, but soon she finds herself 
researching the dagger theft, and several murders connected to the
theft.

Script is quite entertaining,and even as some of the murders are 
quite gruesomely and graphicly presented, overall tone is still very
light, even humorous. At times we are even close to level of Leisure
 suit  Larry or Freddy Pharkas types of zany slaptick.

The game is divided into 6 chapters, of which the first is really a
tutorial, and initial inventory gathering exercise, and the game
concludes with chapter 6, in which you must present your conclusions
and evidence at the Coroner's Inquest. Chapters 2-5 are the game 
proper.

Game engine works in the same principle as in Gabriel Knight III: 
events and people proceed in a preprogrammed schedule and 
do their work timed. It is your job to either by accident or following
other leads, be at those places at those times, that something
happens. Game clock advances at certain trigger events, and if
you might have missed something, it is gone for good and you
can no longer return to that point in time (except of course by
restoring a savegame)

The system is quite frustrating at first go, because apart from a 
very few clues, you really can just guess where and when. you
are supposed to go. And then all of a sudden you stumble on 
yet another corpse, or by accident, set off trigger to advance
clock, and you are left scratching your head asto what the heck
just happened.

As it iwas with GK III, the system however opens up replay 
possibilitiies, although admittedly not as profound as in GKIII,
but still some. 

Game has few, but even so more than annoying features, which
are clearly a mark of its age. Most often, and also most in volume,
you curse fhe outdated graphics. As I ponted out in one of my
previous reviews, inventory colectiing and object hunting are really
pixel clicking - no clear indication what *that single purple pixel*
serves, let's click it - OH DEAR, it was just revealed to be a 
phone book, crucial to the solution !!! Grrrrr...

And no auto-save system. Quick and unexpected character 
deaths are common (ok some very humorous, such as getting
eaten by scarabs or getting burned by incinerator flame :) but
still, without autosave you may be forced to backtrack lord 
only knows how far, and redo everyting you have covered,
after that save. And yes, remember to save more often in 
the future :)

All in all, still entertaining and humorous piece of whodunit.
At 5 euros (and change) not  a bad deal, but unfortunately
age shows. Final judgment: recommended with some reserve,
but be prepared for the technical shortcomings.

Cheers !!
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From: Rudi <ru...@iki.fi>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Mini review: Laura Bow The dagger of Amon Ra
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