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Article #321311

Re: Help with Traitor's Gate Bug

#321311
From: Jenny100
Date: Tue, 25 Mar 2003 19:56
23 lines
2028 bytes
Amethyst wrote:
>  
> I gave up with TG. I don't like games with timed sequences and (IIRC) that
> one was just one long timed sequence! No ta, I play adventures for rest and
> relaxation, not to have my reflexes tested!
> 
> --?
> Cassandra

The game didn't test your reflexes so much as your patience.
It gave you plenty of time to spare - provided you knew
exactly what to do. But in order to know what to do you had
to repeatedly save, experiment, discover how to proceed,
load save, complete the proper procedure, save again,
rinse and repeat. This was the only way you could be
assured of not running out of time near the end and having
to replay the whole game if they wanted to complete it
successfully.
I remember reading a post in here from someone who had
completed almost the whole game - and done it without help
from a walkthorugh - but who ran out of time just before
the end of the game. Some reward for completing that
difficult thing on your own. :p
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From: Jenny100 <nos...@nospam.com>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Help with Traitor's Gate Bug
Date: Tue, 25 Mar 2003 14:56:28 -0500
Organization: MindSpring Enterprises
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