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Article View: comp.sys.ibm.pc.games.adventure
Article #321312

Re: Help with Traitor's Gate Bug

#321312
From: Amethyst
Date: Wed, 26 Mar 2003 00:53
45 lines
3004 bytes
Jenny100 wrote:
> Amethyst wrote:
>>
>> I gave up with TG. I don't like games with timed sequences and (IIRC)
that
>> one was just one long timed sequence! No ta, I play adventures for rest
and
>> relaxation, not to have my reflexes tested!
>>
>> --�
>> Cassandra
>
> The game didn't test your reflexes so much as your patience.
> It gave you plenty of time to spare - provided you knew
> exactly what to do. But in order to know what to do you had
> to repeatedly save, experiment, discover how to proceed,
> load save, complete the proper procedure, save again,
> rinse and repeat. This was the only way you could be
> assured of not running out of time near the end and having
> to replay the whole game if they wanted to complete it
> successfully.
> I remember reading a post in here from someone who had
> completed almost the whole game - and done it without help
> from a walkthorugh - but who ran out of time just before
> the end of the game. Some reward for completing that
> difficult thing on your own. :p

I knew what I meant :oP It's not something I would hurry to play again. I
have ordered Syberia (on the recommendations of many here) and that should
keep me going for a while (if it has the same difficulty level as TLJ I
think I'll quite enjoy it). TLJ - despite its rather verbose cutscenes - is
well lodged in my top five and it's going to take a real good'un to dislodge
it.

Cass

--�
Cassandra
Card carrying member of the Fresh Start Club 'The Undead Are People Too!'

Reply address is fake. Please send all praise, abuse, insults, bequests
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From: "Amethyst" <amet...@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Help with Traitor's Gate Bug
Date: Wed, 26 Mar 2003 00:53:47 -0000
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