Article View: comp.sys.ibm.pc.games.adventure
Article #172557Re: Roberta Williams is a FRAUD
From: Raymond Pat
Date: Mon, 02 Mar 1998 00:00
Date: Mon, 02 Mar 1998 00:00
59 lines
3720 bytes
3720 bytes
thya...@sol.com.br wrote: > How could such a bad game designer become famous? > Let's face it: the woman hasn't got one single good game in her curriculum! That's YOUR opinion. The Colonel's Bequest is own of the best games ever, in fact I daresay it's better than ANY of the Monkey Island series. I was never so frightened and so enthralled at the little nuances in the game...from stublimg into bodies, finding crime scenes, spying on people, finding new secret passages. It was SO thrilling. The only gripe is that it's too hard.King's Quest III was also only of my favorite. In fact, any KQ with Alexader as the main character is very good. (there were only 2). > First, the dreadful King's Quest game: KQ6 was the most infuriating gaming > experience ever. In that stupid game you could screw things up just by not > entering the right screen at the right time !! I remember getting very close > to the ending and not being able to finish the thing because I had not talked > to this guy in the very begining of the game. And I only discovered that > because I got a walkthrough - if it depended on William's awful design, I'd be > wondering what to do forever !! If I had gotten my hands on the woman when I Isn't that more of your own incompetency? I finished KQ6 without any problems, without even looking at a walkthrough. I personally really liked the game. Of course, it isn't very original, but it played great, has a good sense of humor, good NPC, derivative but enjoyable story, and TRULY EXCELLENT music (except for the cheesy duet at the end). I had no problems with it, and I wouldnt fault Roberta on THAT. > found out I'd have to restart, we'd have been spared from Phantasmagoria. > Phantasmagoria was mildly entertaining, but not a game at all. Besides being > ridiculously easy, the woman robbed all puzzles from previous games - like the > get-key-with-nail-and-newspaper... it was an original puzzle... IN ALONE IN > THE DARK 2 !!! > For God's sake, Sierra, get rid of the imbecile - the design in her games > are the ultimate proof of what you can achieve with a careful combination of > laziness and complete lack of any visible talents. > I'm sure I'm not alone here. What do you guys think\? This is stupid. I'm SURE you haven't playedeven HALf os Roberta Williams' games, and here you are dissing her as if she was your whore. WTF?You described only 2 games of hers you had gripes with. Sure, Phantasmagoria was a big step down (so was KQ7), but not everyone does something great all the time....ahem, Lord British (UO and U8 are complete disasters). Have you played ANY of her earlier works? Have you tried Time Zone? It came out in 1981, and it was TOUGH. Very challenging IMHO. She really did a good job there, and I think that game is on par with any of Infocom's best.You might not be alone, but the opinion you arrive with is so uninformed and unresearched that it does not give weight to your argument. Sure I think her works are getting worse, but dismissing her like this is very insulting, to her AND to readers who enjoyed her past works. Raymond > -----== Posted via Deja News, The Leader in Internet Discussion ==----- > http://www.dejanews.com/ Now offering spam-free web-based ne
Technical Details
Message-ID:
<34FA7F09.E723B71B@polymail.calpoly.edu>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<6db79d$gks$1@nnrp2.dejanews.com>Show Full Headers
Complete Article Headers
From: Raymond Pat <rpha...@polymail.calpoly.edu> Subject: Re: Roberta Williams is a FRAUD Date: 1998/03/02 Message-ID: <34FA7F09.E723B71B@polymail.calpoly.edu> X-Deja-AN: 329957585 References: <6db79d$gks$1@nnrp2.dejanews.com> Organization: IBM.NET MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.adventure Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit