Article View: comp.sys.ibm.pc.games.adventure
Article #172558Re: Roberta Williams is a FRAUD
From: Noman
Date: Mon, 02 Mar 1998 00:00
Date: Mon, 02 Mar 1998 00:00
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Raymond Pat wrote: > > thya...@sol.com.br wrote: > > > How could such a bad game designer become famous? > > Let's face it: the woman hasn't got one single good game in her curriculum! > > That's YOUR opinion. The Colonel's Bequest is own of the best games ever, in fact > I daresay it's better than ANY of the Monkey Island series. I was never so > frightened and so enthralled at the little nuances in the game...from stublimg > into bodies, finding crime scenes, spying on people, finding new secret passages. > It was SO thrilling. The only gripe is that it's too hard. Hard ? I won't say that it was even, 'Easy'.... There were no puzzles in that game. You were just scrambling around the mansion, and you had to find one body after another. Kind of like "The Last Express" but not in real time, and with no puzzles. Hated that game (if it was a game) Btw, Roberta Williams and most of the game designers of that time had a big problem with designing puzzles that could result in you getting stuck at a dead end, *much* later in the game from the point you made that mistake. (and in most cases that mistake involved a pretty moronic puzzle) It was a good thing that Ron Gilbert came up with a game in which you could not get stuck at a dead end, even if you tried your darn best. Sierra picked that design mentality finally. Kings Quest 6 was its first game with a change. Gabriel Knight 1 followed soon. -- Noman
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From: Noman <syedn@zzzpacbell.yynet> Subject: Re: Roberta Williams is a FRAUD Date: 1998/03/02 Message-ID: <34FB8FDD.7840CF5B@zzzpacbell.yynet> X-Deja-AN: 330282779 References: <6db79d$gks$1@nnrp2.dejanews.com> <34FA7F09.E723B71B@polymail.calpoly.edu> Organization: Pacific Bell Internet Services Mime-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.adventure Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit