Article View: comp.sys.ibm.pc.games.adventure
Article #351040Re: Gabriel Knight preorder now available
From: Fredrik Klemets
Date: Thu, 23 Oct 2014 02:24
Date: Thu, 23 Oct 2014 02:24
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Hi folks from Finland, I've been a member here for many years, but I haven't posted much. It's not until now I have time to play. Is the remastered GK1 free to download? Any other good adventure games that are free? thanks, Fredrik Den torsdagen den 23:e oktober 2014 kl. 05:16:58 UTC+3 skrev Fredrik Klemets: > Den onsdagen den 22:e oktober 2014 kl. 06:20:03 UTC+3 skrev Mary: > > "Rudi" <Rudi@iki.fi> wrote in message > > news:mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com... > > > On Sun, 19 Oct 2014 16:39:26 -0500, "Mary" <notvalid@notin.com> wrote: > > > > > > Hi Guys ! > > > I'm also a veteral of this ng. Alhtough admittedly, haven't checked in > > > in a while - it is rather sad that usenet as a whole is pretty much a > > > relic. I guess suits us :) > > > > Speak for yourself :) Hi Rudi, I seem to remember you from quite a while > > ago. > > > > > These comments are regarding to GK 2&3 + remake. I'll comment > > > Tesla Effect separately -> > > > > > >>>> Did you play GK2 and 3? > > >>GK2 was done in full motion video. Point and click. As you will recall, > > >>the > > >>game had a lot of parts based loosely on historical events like the castle > > >>built by King Ludwig and the paintings in Singer's Hall in GK2 were very > > >>interesting. > > > > > Yes, GK2 was indeed FMV, and to be exact, locations were based > > > on real-life photographs to an astonishing degree. IIRC only thing > > > they deliberately changed were in fact the pictures in the Singers' > > > Hall -in real life, Neuschwanstein hall pictures do *not* depict > > > Engelhart story /nor opera :) > > > > GK2 was my favourite game for a long time, but I also liked GK3, but what I > > liked about GK2 was the FMV and the interesting looking locations in the > > videos of Munich and the various other buildings and historical places. I > > knew they existed because the locations were real and so was the video. I > > also knew the story was not true but was inter-woven with the locations to > > make the story look true I found the locations very interesting and thought > > it must be a very nice place to visit in real life. In Singers Hall, the > > paintings were mostly all real were they not? except for the one that was > > changed to suit the story -wasn't there a painting in the game of a wolf?. > > > > > Also, you don't find the hunting club at that address, nor there is > > > Ûbergrau's lawyer's office at that door on Marienplatz. Both are btw > > > valid and existing Munich locations, I have visited both doorways :) > > > > Very interesting. I always wondered if the various locations in Marienplatz > > really existed. I found the door man or receptionist in the hunting club to > > be very pompour and self important and amusing. Were any of the more minor > > part actors in the game ordinary people or were all actors hired for the > > game? > > > > > (although in German addresses, you write first the street, then number > > > whereas in the game they use american "#number, street"-notation, > > > so for example the hunting club's correct address would be > > > DienerstraBe 42, not the other way around. OK, Jane Jensen used > > > also a 555-xxxx telephone number which in Germany would be > > > not-movie number but actual one, despite incorrect notation used) > > > (Oh yes, the hunting club doorway is not numbered at all #42 but > > > something else. I forgot what, but which right now isn't really > > > important) :) > > > > > But as far as the other locations go, pretty much all of them were > > > real-life - Ludwig museum was recreated to great detail, as was > > > Altöttingen church, Ludwig's memorial chapel and of course the castle. > > > Even Gabriel's castle was real-life, although that castle's indoor > > > rooms were in fact done on sets. > > > > I found Ludwig's castle the most interesting looking through the rooms, etc. > > > > > There are a few videos on Youtube in which posters have hunted > > > down (pun intended:) shooting locations and compared them with > > > game depictions. Search on Youtube with "Gabriel Knight location tour" > > > > I will have to check Youtube for Gabriel Knight location tour. > > > > >>GK3 was done differently in 3D graphics engine. Jane Jensen did a lot of > > >>research for the GK games. They were all good games with interesting > > >>stories > > >>though a lot of people didn't like the timed sequence in GK2 -neither did > > >>I - you probably remember it. I played GK2 and GK3 quite a few times. > > >>They > > >>are high on my list of faves. > > > > > > I liked the GK3 engine, alhtough general consensus at the time was > > > rather negative. It was very creative design, with freely zoomable > > > camera, independent of the characters' movements and actions - and > > > that very design allowed huge number of simultaneous things to happen > > > which was major contributing factor to the utter complexity of > > > character action and -interaction in the game. > > > > I think the GK3 engine could hae been negative at the time because people at > > that time liked FMV best as in GK2 because they liked to see the actors in a > > video rather than in graphics. I thought so myself, but I liked GK3 story > > just as much as GK2, and for me, story is the most important part of a game, > > though graphics and interface has some importance also. I disliked times > > sequences in any games and always look at reviews to see if there are many > > mentioned. I don't mind a few if important to the story, but can't see why > > timed sequences are needed in any adventure games. In my view, it interrupts > > my concentration and continuity of the game. > > > > > Basically, at any given time, any character you could find would be > > > doing *something* which may have been important, or contribute > > > to the story - or then maybe nothing interesting at all. In order > > > to score top points, you really had to replay the sequences, watch > > > other character actions, and try to guess which were important and > > > which were just red herrings. Of course, you could finish the game > > > only playing and watching the mail couple's actions, but you would > > > miss a substantial number of indirect clues explaining the story > > > details and background logic. > > > > > > ALso GK3 has "location tour" videos available on Youtube. Have fun > > > watching (and hunting) :) > > > > Thanks for the information on Gabriel Knight 1, 2 and 3 on Youtube. I > > checked a few things, but will check more when I get time. I've played GK2 > > and 3 several times though not for a while. > > > > It must be interesting to see the real locations in Munich. > > > > Mary > > > > > > --- > > This email is free from viruses and malware because avast! Antivirus protection is active. > > http://www.avast.com
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X-Received: by 10.66.182.131 with SMTP id ee3mr1612125pac.4.1414031044320; Wed, 22 Oct 2014 19:24:04 -0700 (PDT) X-Received: by 10.140.20.175 with SMTP id 44mr24722qgj.4.1414031044057; Wed, 22 Oct 2014 19:24:04 -0700 (PDT) Path: mbox-mo1.pugleaf.net!border1.nntp.dca1.giganews.com!border2.nntp.dca1.giganews.com!nntp.giganews.com!news.glorb.com!uq10no15937981igb.0!news-out.google.com!u5ni2qab.1!nntp.google.com!cm18no447109qab.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.adventure Date: Wed, 22 Oct 2014 19:24:03 -0700 (PDT) In-Reply-To: <3815e172-ecb3-4353-b9b2-dd5490bbe49e@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=94.22.76.0; posting-account=B6c6lgoAAAAxs6G2QiL0EcOdv_lqvYL1 NNTP-Posting-Host: 94.22.76.0 References: <uj8u0aplud4pivkh2mth3pgmenjc35prli@4ax.com> <fb365e88-b96e-4020-9cd7-bcbdf3e553b6@googlegroups.com> <m217j0$1q9$1@speranza.aioe.org> <mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com> <m277ov$uue$1@speranza.aioe.org> <3815e172-ecb3-4353-b9b2-dd5490bbe49e@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <1d4b1d63-7686-45b8-ac9f-ae1534a9fa8a@googlegroups.com> Subject: Re: Gabriel Knight preorder now available From: Fredrik Klemets <jofre65@gmail.com> Injection-Date: Thu, 23 Oct 2014 02:24:04 +0000 Bytes: 8636 Lines: 175 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit