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Article View: comp.sys.ibm.pc.games.adventure
Article #351039

Re: Gabriel Knight preorder now available

#351039
From: Fredrik Klemets
Date: Thu, 23 Oct 2014 02:16
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Den onsdagen den 22:e oktober 2014 kl. 06:20:03 UTC+3 skrev Mary:
> "Rudi" <Rudi@iki.fi> wrote in message
> news:mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com...
> > On Sun, 19 Oct 2014 16:39:26 -0500, "Mary" <notvalid@notin.com> wrote:
> >
> > Hi Guys !
> > I'm also a veteral of this ng. Alhtough admittedly, haven't checked in
> > in a while - it is rather sad that usenet as a whole is pretty much a
> > relic. I guess suits us :)
> 
> Speak for yourself :) Hi Rudi, I seem to remember you from quite a while
> ago.
> 
> > These comments are regarding to GK 2&3 + remake. I'll comment
> > Tesla Effect separately ->
> >
> >>>> Did you play GK2 and 3?
> >>GK2 was done in full motion video. Point and click. As you will recall,
> >>the
> >>game had a lot of parts based loosely on historical events like the castle
> >>built by King Ludwig and the paintings in Singer's Hall in GK2 were very
> >>interesting.
> 
> > Yes, GK2 was indeed FMV, and to be exact, locations were based
> > on real-life photographs to an astonishing degree. IIRC only thing
> > they deliberately changed were in fact  the pictures in the Singers'
> > Hall -in real life, Neuschwanstein hall pictures do *not* depict
> > Engelhart story /nor opera :)
> 
> GK2 was my favourite game for a long time, but I also liked GK3, but what I
> liked about GK2 was the FMV and the interesting looking locations in the
> videos of Munich and the various other buildings and historical places. I
> knew they existed because the locations were real and so was the video. I
> also knew the story was not true but was inter-woven with the locations to
> make the story look true I found the locations very interesting and thought
> it must be a very nice place to visit in real life. In Singers Hall, the
> paintings were mostly all real were they not? except for the one that was
> changed to suit the story -wasn't there a painting in the game of a wolf?.
> 
> > Also, you don't find the hunting club at that address, nor there is
> > Ûbergrau's  lawyer's office at that door on Marienplatz. Both are btw
> > valid and existing Munich locations, I have visited both doorways :)
> 
> Very interesting. I always wondered if the various locations in Marienplatz
> really existed. I found the door man or receptionist in the hunting club to
> be very pompour and self important and amusing. Were any of the more minor
> part actors in the game ordinary people or were all actors hired for the
> game?
> 
> > (although in German addresses, you write first the street, then number
> > whereas in the game they use american "#number, street"-notation,
> > so for example the hunting club's correct address would be
> > DienerstraBe 42, not the other way around. OK, Jane Jensen used
> > also a 555-xxxx telephone number which in Germany would be
> > not-movie number but actual one, despite incorrect notation used)
> > (Oh yes, the hunting club doorway is not numbered at all #42 but
> > something else. I forgot what, but which right now isn't really
> > important) :)
> 
> > But as far as the other locations go, pretty much all of them were
> > real-life - Ludwig museum was recreated to great detail, as was
> > Altöttingen church, Ludwig's memorial chapel and of course the castle.
> > Even Gabriel's castle was real-life, although that castle's indoor
> > rooms were in fact done on sets.
> 
> I found Ludwig's castle the most interesting looking through the rooms, etc.
> 
> > There are a few videos on Youtube in which posters have hunted
> > down (pun intended:) shooting locations and compared them with
> > game depictions. Search on Youtube with "Gabriel Knight location tour"
> 
> I will have to check Youtube for Gabriel Knight location tour.
> 
> >>GK3 was done differently in 3D graphics engine. Jane Jensen did a lot of
> >>research for the GK games. They were all good games with interesting
> >>stories
> >>though a lot of people didn't like the timed sequence in GK2  -neither did
> >>I - you probably remember it.  I played GK2 and GK3 quite a few times.
> >>They
> >>are high on my list of faves.
> >
> > I liked the GK3 engine, alhtough general consensus at the time was
> > rather negative. It was very creative design, with freely zoomable
> > camera, independent of the characters' movements and actions - and
> > that very design allowed huge number of simultaneous things to happen
> > which was major contributing factor to the utter complexity of
> > character action and -interaction in the game.
> 
> I think the GK3 engine could hae been negative at the time because people at
> that time liked FMV best as in GK2 because they liked to see the actors in a
> video rather than in graphics. I thought so myself, but I liked GK3 story
> just as much as GK2, and for me, story is the most important part of a game,
> though graphics and interface has some importance also. I disliked times
> sequences in any games and always look at reviews to see if there are many
> mentioned. I don't mind a few if important to the story, but can't see why
> timed sequences are needed in any adventure games. In my view, it interrupts
> my concentration and continuity of the game.
> 
> > Basically, at any given time, any character you could find would be
> > doing *something* which may have been important, or contribute
> > to the story - or then maybe nothing interesting at all. In order
> > to score top points, you really had to replay the sequences, watch
> > other character actions, and try to guess which were important and
> > which were just red herrings. Of course, you could finish the game
> > only playing and watching the mail couple's actions, but you would
> > miss a substantial number of indirect clues explaining the story
> > details and background logic.
> >
> > ALso GK3 has "location tour" videos available on Youtube. Have fun
> > watching (and hunting) :)
> 
> Thanks for the information on Gabriel Knight 1, 2 and 3 on Youtube. I 
> checked a few things, but will check more when I get time. I've played GK2 
> and 3 several times though not for a while.
> 
> It must be interesting to see the real locations in Munich.
> 
> Mary
> 
> 
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Subject: Re: Gabriel Knight preorder now available
From: Fredrik Klemets <jofre65@gmail.com>
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