Article View: comp.sys.ibm.pc.games.adventure
Article #351039Re: Gabriel Knight preorder now available
From: Fredrik Klemets
Date: Thu, 23 Oct 2014 02:16
Date: Thu, 23 Oct 2014 02:16
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Den onsdagen den 22:e oktober 2014 kl. 06:20:03 UTC+3 skrev Mary: > "Rudi" <Rudi@iki.fi> wrote in message > news:mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com... > > On Sun, 19 Oct 2014 16:39:26 -0500, "Mary" <notvalid@notin.com> wrote: > > > > Hi Guys ! > > I'm also a veteral of this ng. Alhtough admittedly, haven't checked in > > in a while - it is rather sad that usenet as a whole is pretty much a > > relic. I guess suits us :) > > Speak for yourself :) Hi Rudi, I seem to remember you from quite a while > ago. > > > These comments are regarding to GK 2&3 + remake. I'll comment > > Tesla Effect separately -> > > > >>>> Did you play GK2 and 3? > >>GK2 was done in full motion video. Point and click. As you will recall, > >>the > >>game had a lot of parts based loosely on historical events like the castle > >>built by King Ludwig and the paintings in Singer's Hall in GK2 were very > >>interesting. > > > Yes, GK2 was indeed FMV, and to be exact, locations were based > > on real-life photographs to an astonishing degree. IIRC only thing > > they deliberately changed were in fact the pictures in the Singers' > > Hall -in real life, Neuschwanstein hall pictures do *not* depict > > Engelhart story /nor opera :) > > GK2 was my favourite game for a long time, but I also liked GK3, but what I > liked about GK2 was the FMV and the interesting looking locations in the > videos of Munich and the various other buildings and historical places. I > knew they existed because the locations were real and so was the video. I > also knew the story was not true but was inter-woven with the locations to > make the story look true I found the locations very interesting and thought > it must be a very nice place to visit in real life. In Singers Hall, the > paintings were mostly all real were they not? except for the one that was > changed to suit the story -wasn't there a painting in the game of a wolf?. > > > Also, you don't find the hunting club at that address, nor there is > > Ûbergrau's lawyer's office at that door on Marienplatz. Both are btw > > valid and existing Munich locations, I have visited both doorways :) > > Very interesting. I always wondered if the various locations in Marienplatz > really existed. I found the door man or receptionist in the hunting club to > be very pompour and self important and amusing. Were any of the more minor > part actors in the game ordinary people or were all actors hired for the > game? > > > (although in German addresses, you write first the street, then number > > whereas in the game they use american "#number, street"-notation, > > so for example the hunting club's correct address would be > > DienerstraBe 42, not the other way around. OK, Jane Jensen used > > also a 555-xxxx telephone number which in Germany would be > > not-movie number but actual one, despite incorrect notation used) > > (Oh yes, the hunting club doorway is not numbered at all #42 but > > something else. I forgot what, but which right now isn't really > > important) :) > > > But as far as the other locations go, pretty much all of them were > > real-life - Ludwig museum was recreated to great detail, as was > > Altöttingen church, Ludwig's memorial chapel and of course the castle. > > Even Gabriel's castle was real-life, although that castle's indoor > > rooms were in fact done on sets. > > I found Ludwig's castle the most interesting looking through the rooms, etc. > > > There are a few videos on Youtube in which posters have hunted > > down (pun intended:) shooting locations and compared them with > > game depictions. Search on Youtube with "Gabriel Knight location tour" > > I will have to check Youtube for Gabriel Knight location tour. > > >>GK3 was done differently in 3D graphics engine. Jane Jensen did a lot of > >>research for the GK games. They were all good games with interesting > >>stories > >>though a lot of people didn't like the timed sequence in GK2 -neither did > >>I - you probably remember it. I played GK2 and GK3 quite a few times. > >>They > >>are high on my list of faves. > > > > I liked the GK3 engine, alhtough general consensus at the time was > > rather negative. It was very creative design, with freely zoomable > > camera, independent of the characters' movements and actions - and > > that very design allowed huge number of simultaneous things to happen > > which was major contributing factor to the utter complexity of > > character action and -interaction in the game. > > I think the GK3 engine could hae been negative at the time because people at > that time liked FMV best as in GK2 because they liked to see the actors in a > video rather than in graphics. I thought so myself, but I liked GK3 story > just as much as GK2, and for me, story is the most important part of a game, > though graphics and interface has some importance also. I disliked times > sequences in any games and always look at reviews to see if there are many > mentioned. I don't mind a few if important to the story, but can't see why > timed sequences are needed in any adventure games. In my view, it interrupts > my concentration and continuity of the game. > > > Basically, at any given time, any character you could find would be > > doing *something* which may have been important, or contribute > > to the story - or then maybe nothing interesting at all. In order > > to score top points, you really had to replay the sequences, watch > > other character actions, and try to guess which were important and > > which were just red herrings. Of course, you could finish the game > > only playing and watching the mail couple's actions, but you would > > miss a substantial number of indirect clues explaining the story > > details and background logic. > > > > ALso GK3 has "location tour" videos available on Youtube. Have fun > > watching (and hunting) :) > > Thanks for the information on Gabriel Knight 1, 2 and 3 on Youtube. I > checked a few things, but will check more when I get time. I've played GK2 > and 3 several times though not for a while. > > It must be interesting to see the real locations in Munich. > > Mary > > > --- > This email is free from viruses and malware because avast! Antivirus protection is active. > http://www.avast.com
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X-Received: by 10.68.242.99 with SMTP id wp3mr1460992pbc.7.1414030618423; Wed, 22 Oct 2014 19:16:58 -0700 (PDT) X-Received: by 10.140.39.85 with SMTP id u79mr771qgu.16.1414030618152; Wed, 22 Oct 2014 19:16:58 -0700 (PDT) Path: mbox-mo1.pugleaf.net!border2.nntp.dca1.giganews.com!nntp.giganews.com!news.glorb.com!uq10no15936674igb.0!news-out.google.com!u5ni2qab.1!nntp.google.com!cm18no446753qab.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.adventure Date: Wed, 22 Oct 2014 19:16:57 -0700 (PDT) In-Reply-To: <m277ov$uue$1@speranza.aioe.org> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=94.22.76.0; posting-account=B6c6lgoAAAAxs6G2QiL0EcOdv_lqvYL1 NNTP-Posting-Host: 94.22.76.0 References: <uj8u0aplud4pivkh2mth3pgmenjc35prli@4ax.com> <fb365e88-b96e-4020-9cd7-bcbdf3e553b6@googlegroups.com> <m217j0$1q9$1@speranza.aioe.org> <mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com> <m277ov$uue$1@speranza.aioe.org> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <3815e172-ecb3-4353-b9b2-dd5490bbe49e@googlegroups.com> Subject: Re: Gabriel Knight preorder now available From: Fredrik Klemets <jofre65@gmail.com> Injection-Date: Thu, 23 Oct 2014 02:16:58 +0000 Bytes: 7920 Lines: 144 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit