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Article #352540

Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)

#352540
From: agoo... Allan Goodall
Date: Tue, 21 Apr 1998 00:00
32 lines
2165 bytes
On Tue, 21 Apr 1998 08:00:38 +1000,  in message
<353BC586...@acp.com.au>, Martgen <ami...@acp.com.au> wrote:

>* What games do you feel have been affected by this so far?

I see problems in Myth. The biggest problem was the exploitation of the
chain lightning bug, but that's been fixed. 

Myth is pretty devoid of "strategy hole exploitation" problems. My biggest
beef with online play is the immaturity of the people on Bungie.net. A lot
of guys are great, but some immature individuals spoil it for others. These
are the folk who jump out of games in mid play, throw explitives around, or
"cheat" by setting up out-of-game pacts so that he and his buddy increase
their chances of winning. There's no real way of getting around this, short
of not playing multiplayer games.

>* What do you do to decrease the chance of this happening? Are there
>certain strategies, game configuration parameters, chat zones or methods
>of game hosting you use to minimise the chances of letting 'bad' players
>into or affecting your games?

The only way I can see it is for closed games where you let in the people
you want to play with. This, of course, results in elitist cliques, which
tends to turn other people off.


Allan Goodall        agoo...@sympatico.ca

"Once again, the half time score. 
 Alien Overlords: 142,000. Scotland: zip."
   - This Hour Has 22 Minutes
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From: agoo...@sympatico.ca (Allan Goodall)
Subject: Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
Date: 1998/04/21
Message-ID: <3547b708.7321189@newsserver.rdcs.kodak.com>
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