Article View: comp.sys.ibm.pc.games.adventure
Article #351029Re: Gabriel Knight preorder now available
From: Mary
Date: Wed, 22 Oct 2014 04:19
Date: Wed, 22 Oct 2014 04:19
122 lines
7242 bytes
7242 bytes
"Rudi" <Rudi@iki.fi> wrote in message news:mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com... > On Sun, 19 Oct 2014 16:39:26 -0500, "Mary" <notvalid@notin.com> wrote: > > Hi Guys ! > I'm also a veteral of this ng. Alhtough admittedly, haven't checked in > in a while - it is rather sad that usenet as a whole is pretty much a > relic. I guess suits us :) Speak for yourself :) Hi Rudi, I seem to remember you from quite a while ago. > These comments are regarding to GK 2&3 + remake. I'll comment > Tesla Effect separately -> > >>>> Did you play GK2 and 3? >>GK2 was done in full motion video. Point and click. As you will recall, >>the >>game had a lot of parts based loosely on historical events like the castle >>built by King Ludwig and the paintings in Singer's Hall in GK2 were very >>interesting. > Yes, GK2 was indeed FMV, and to be exact, locations were based > on real-life photographs to an astonishing degree. IIRC only thing > they deliberately changed were in fact the pictures in the Singers' > Hall -in real life, Neuschwanstein hall pictures do *not* depict > Engelhart story /nor opera :) GK2 was my favourite game for a long time, but I also liked GK3, but what I liked about GK2 was the FMV and the interesting looking locations in the videos of Munich and the various other buildings and historical places. I knew they existed because the locations were real and so was the video. I also knew the story was not true but was inter-woven with the locations to make the story look true I found the locations very interesting and thought it must be a very nice place to visit in real life. In Singers Hall, the paintings were mostly all real were they not? except for the one that was changed to suit the story -wasn't there a painting in the game of a wolf?. > Also, you don't find the hunting club at that address, nor there is > Ûbergrau's lawyer's office at that door on Marienplatz. Both are btw > valid and existing Munich locations, I have visited both doorways :) Very interesting. I always wondered if the various locations in Marienplatz really existed. I found the door man or receptionist in the hunting club to be very pompour and self important and amusing. Were any of the more minor part actors in the game ordinary people or were all actors hired for the game? > (although in German addresses, you write first the street, then number > whereas in the game they use american "#number, street"-notation, > so for example the hunting club's correct address would be > DienerstraBe 42, not the other way around. OK, Jane Jensen used > also a 555-xxxx telephone number which in Germany would be > not-movie number but actual one, despite incorrect notation used) > (Oh yes, the hunting club doorway is not numbered at all #42 but > something else. I forgot what, but which right now isn't really > important) :) > But as far as the other locations go, pretty much all of them were > real-life - Ludwig museum was recreated to great detail, as was > Altöttingen church, Ludwig's memorial chapel and of course the castle. > Even Gabriel's castle was real-life, although that castle's indoor > rooms were in fact done on sets. I found Ludwig's castle the most interesting looking through the rooms, etc. > There are a few videos on Youtube in which posters have hunted > down (pun intended:) shooting locations and compared them with > game depictions. Search on Youtube with "Gabriel Knight location tour" I will have to check Youtube for Gabriel Knight location tour. >>GK3 was done differently in 3D graphics engine. Jane Jensen did a lot of >>research for the GK games. They were all good games with interesting >>stories >>though a lot of people didn't like the timed sequence in GK2 -neither did >>I - you probably remember it. I played GK2 and GK3 quite a few times. >>They >>are high on my list of faves. > > I liked the GK3 engine, alhtough general consensus at the time was > rather negative. It was very creative design, with freely zoomable > camera, independent of the characters' movements and actions - and > that very design allowed huge number of simultaneous things to happen > which was major contributing factor to the utter complexity of > character action and -interaction in the game. I think the GK3 engine could hae been negative at the time because people at that time liked FMV best as in GK2 because they liked to see the actors in a video rather than in graphics. I thought so myself, but I liked GK3 story just as much as GK2, and for me, story is the most important part of a game, though graphics and interface has some importance also. I disliked times sequences in any games and always look at reviews to see if there are many mentioned. I don't mind a few if important to the story, but can't see why timed sequences are needed in any adventure games. In my view, it interrupts my concentration and continuity of the game. > Basically, at any given time, any character you could find would be > doing *something* which may have been important, or contribute > to the story - or then maybe nothing interesting at all. In order > to score top points, you really had to replay the sequences, watch > other character actions, and try to guess which were important and > which were just red herrings. Of course, you could finish the game > only playing and watching the mail couple's actions, but you would > miss a substantial number of indirect clues explaining the story > details and background logic. > > ALso GK3 has "location tour" videos available on Youtube. Have fun > watching (and hunting) :) Thanks for the information on Gabriel Knight 1, 2 and 3 on Youtube. I checked a few things, but will check more when I get time. I've played GK2 and 3 several times though not for a while. It must be interesting to see the real locations in Munich. Mary --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com
Technical Details
Message-ID:
<m277ov$uue$1@speranza.aioe.org>Path:
mbox-mo1.pugleaf.net!border2.nntp.dca1.giganews.com!nntp.giganews.com!newspeer1.nac.net!newsfeed.xs4all.nl!newsfeed2a.news.xs4all.nl!xs4all!feeds.phibee-telecom.net!zen.net.uk!dedekind.zen.co.uk!aioe.org!.POSTED!not-for-mailReferences:
<uj8u0aplud4pivkh2mth3pgmenjc35prli@4ax.com> <fb365e88-b96e-4020-9cd7-bcbdf3e553b6@googlegroups.com> <m217j0$1q9$1@speranza.aioe.org> <mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border2.nntp.dca1.giganews.com!nntp.giganews.com!newspeer1.nac.net!newsfeed.xs4all.nl!newsfeed2a.news.xs4all.nl!xs4all!feeds.phibee-telecom.net!zen.net.uk!dedekind.zen.co.uk!aioe.org!.POSTED!not-for-mail From: "Mary" <notvalid@notin.com> Newsgroups: comp.sys.ibm.pc.games.adventure Subject: Re: Gabriel Knight preorder now available Date: Tue, 21 Oct 2014 23:19:19 -0500 Organization: Aioe.org NNTP Server Lines: 123 Message-ID: <m277ov$uue$1@speranza.aioe.org> References: <uj8u0aplud4pivkh2mth3pgmenjc35prli@4ax.com> <fb365e88-b96e-4020-9cd7-bcbdf3e553b6@googlegroups.com> <m217j0$1q9$1@speranza.aioe.org> <mq0c4alcb28g8epdvhddpnehqhrg87d575@4ax.com> NNTP-Posting-Host: VG2XyGw6/Rjsnwh+VCoTIw.user.speranza.aioe.org Mime-Version: 1.0 X-Complaints-To: abuse@aioe.org X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.6157 X-Antivirus-Status: Clean X-Notice: Filtered by postfilter v. 0.8.2 X-Newsreader: Microsoft Outlook Express 6.00.2900.5931 X-Antivirus: avast! (VPS 141015-6, 10/15/2014), Outbound message X-Priority: 3 X-MSMail-Priority: Normal Bytes: 7348 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit