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Article #351028

Re: Gabriel Knight preorder now available

#351028
From: Rudi
Date: Tue, 21 Oct 2014 07:30
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On Sun, 19 Oct 2014 16:39:26 -0500, "Mary" <notvalid@notin.com> wrote:

Hi Guys !
I'm also a veteral of this ng. Alhtough admittedly, haven't checked in
in a while - it is rather sad that usenet as a whole is pretty much a
relic. I guess suits us :)

These comments are regarding to GK 2&3 + remake. I'll comment
Tesla Effect separately ->

>>> Did you play GK2 and 3?
>GK2 was done in full motion video. Point and click. As you will recall, the 
>game had a lot of parts based loosely on historical events like the castle 
>built by King Ludwig and the paintings in Singer's Hall in GK2 were very 
>interesting.

Yes, GK2 was indeed FMV, and to be exact, locations were based
on real-life photographs to an astonishing degree. IIRC only thing
they deliberately changed were in fact  the pictures in the Singers' 
Hall -in real life, Neuschwanstein hall pictures do *not* depict
Engelhart story /nor opera :)

Also, you don't find the hunting club at that address, nor there is 
Ûbergrau's  lawyer's office at that door on Marienplatz. Both are btw 
valid and existing Munich locations, I have visited both doorways :)
(although in German addresses, you write first the street, then number
whereas in the game they use american "#number, street"-notation, 
so for example the hunting club's correct address would be
DienerstraBe 42, not the other way around. OK, Jane Jensen used
also a 555-xxxx telephone number which in Germany would be
not-movie number but actual one, despite incorrect notation used)
(Oh yes, the hunting club doorway is not numbered at all #42 but
 something else. I forgot what, but which right now isn't really 
important) :)

But as far as the other locations go, pretty much all of them were
real-life - Ludwig museum was recreated to great detail, as was
Altöttingen church, Ludwig's memorial chapel and of course the castle.
Even Gabriel's castle was real-life, although that castle's indoor
rooms were in fact done on sets.

There are a few videos on Youtube in which posters have hunted 
down (pun intended:) shooting locations and compared them with 
game depictions. Search on Youtube with "Gabriel Knight location tour"

>GK3 was done differently in 3D graphics engine. Jane Jensen did a lot of 
>research for the GK games. They were all good games with interesting stories 
>though a lot of people didn't like the timed sequence in GK2  -neither did 
>I - you probably remember it.  I played GK2 and GK3 quite a few times. They 
>are high on my list of faves.

I liked the GK3 engine, alhtough general consensus at the time was 
rather negative. It was very creative design, with freely zoomable
camera, independent of the characters' movements and actions - and 
that very design allowed huge number of simultaneous things to happen
which was major contributing factor to the utter complexity of 
character action and -interaction in the game.
Basically, at any given time, any character you could find would be 
doing *something* which may have been important, or contribute
to the story - or then maybe nothing interesting at all. In order
to score top points, you really had to replay the sequences, watch
other character actions, and try to guess which were important and
which were just red herrings. Of course, you could finish the game
only playing and watching the mail couple's actions, but you would
miss a substantial number of indirect clues explaining the story
details and background logic.

ALso GK3 has "location tour" videos available on Youtube. Have fun
watching (and hunting) :)  !!

Cheers,
Rudi.
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From: Rudi <Rudi@iki.fi>
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Gabriel Knight preorder now available
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