Article View: comp.sys.ibm.pc.games.adventure
Article #336144Re: EA treats it's employee's worse than it's customers!
From: Rikard
Date: Sun, 21 Nov 2004 19:44
Date: Sun, 21 Nov 2004 19:44
191 lines
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10039 bytes
amen! As long as the employees sticks to the conditions nothing will improve. Employers usually improves the working conditions when employees *starts leaving* their company - not before. Though it is a little late for the employee though ... Rikard "Augustus" <Imperia...@Rome.com> skrev i meddelandet news:30c6giF2ufrakU1@uni-berlin.de... > > "Grackle" <nos...@lalaland.com> wrote in message > news:FV3od.10129$Le1.86859@news20.bellglobal.com... > > "Destroy" <a...@meplease.com> wrote in message > > news:RK2od.50957$ye4.42996@twister.rdc-kc.rr.com... > > > Umm..if you don't like your job - LEAVE. Simple as that. > > > > > Ignorant statement of the week award! > > Maybe in the way he worded it... but what he said effectivly rings true: If > you don't like your job, be it this one or another, then quit or look for > something else to do. > > I say this because: > > First, this is the way of life in most companies, not just game companies, > where they have strict deadlines... and people going to work for these > companies should have an idea of that. Then compound that with the need to > keep the price down for end user consumption... it makes it hard for the > company to hire on a slew of extra employees to come in and help meet the > deadline and still keep the product at its target price. > > Secondly, they can count themselves lucky that theirs are not jobs that have > been offshored yet. Its a tough thing to say, but in todays day and age its > true: alot more companies are going overseas for cheap workers... sadly, > North American workers do have to put up with abit more nowadays because > there is always that fear that they could lose their job to somebody in SE > Asia or India. > > Then there are questions one can ask about the article... > > First: Is this problem, the big crunch time, the result of EA and its > management? Or is it the result of the people working before the crunch > time? Case in point: My own company. I've had a few times in the past 2 > years where we've had a big crunch time at the end to meet a deadline (where > everybody is working 15-18 hours a day, 7 days a week, for a month) and in > every case it was because someone down the line was slacking off and wound > up delaying the project for a couple of weeks where everybody had no choice > but to sit around for 3 or 4 weeks waiting for him to catch up with the rest > of us... and then we had to put in all the overtime to get back on schedule. > > Second: Is this standard, or 'worst case scenario'? I know 3 people who > work for the EA offices in British Columbia... one is a project manager, the > other is voice talent and the third is a playtester. The first two have > nothing bad to say about the company and work pretty much long hours now and > then, but they aren't totally imprisoned by work and aren't working 80-90 > hours a week. The third guy (playtester) does work long hours, upwards of > 60-80 hours a week... but to him it balances out: he might work 0 hours for > the first 2 weeks and then 60-90 hours the next 2 weeks, in all he is still > working about the same hours per month that a full time worker has (maybe > abit more) but it all balances out in the long run. > > There are other questions you could ask... > > Like: How truthful is the account? Is the person taking their worst > possible time at the company and making it sound like it happens all the > time? Or embelishing the story a little? I think back to when I worked > for the government of British Columbia in "Mainframe Operations". There was > 16 of us in the department and we worked 12 hours a day for 12 days a month > for $90,000 a year. Like I say, there was 16 of us... if you asked 14 of us > we would tell you that we loved the job for the pay, what we had to do > (mostly nothing) and and how much free time it gave us (we usually worked 3 > days in a row, but once a month you had to do 4 days in a row... between > shifts we would get 3, 4 or 7 days off). But thats only 14 of the 16 that > would say that... we had two women up there who if you asked them would tell > you how much they hated the job and wished they could move on... their > complaints were usually: sometimes they had to work weekends, it was cold > (we worked in a data center, the main server rooms were cold but sometimes > it would trickle into our workarea), four 12 hour shifts in a row was > tiring, when they work a 12hr day there isn't much else you can do before or > after work (we worked 7am to 7pm), sometimes the job was really boring, they > couldn't use MSN Messenger from work... > > I'm sure with the right spin you could make it sound like the job was a real > horror show... > > work on weekends = "They make me work weekends, 12 hours a day! I don't get > to spend time with my kids" (which is true! But everybody has to work 1, and > only 1, weekend a month) > > its cold = "I have to work in a room thats kept at a constant 5 celsius!" > (which is true! But we only go in there 2-3 times a shift for at the most 5 > minutes at a time) > > four 12 hour shifts in a row = "They make me work 48 hours in 4 days!" > (which is true! But it doesn't mention that every 4 days in a row shift you > get 7-10 days off in a row) > > job is boring = "The job is repetitive and not mentally challenging" (which > is true! But what do you expect when the job description is "monitor CPIC", > "monitor bank communications lines", "monitor transaction activity"... > somebody who would say that are probably the same people that could complain > when something goes wrong and suddenly there is a flurry of life) > > can't use Messenger from work = "They don't let me talk to my family during > the day!" (This one is actually not true... you can't use Messenger from > work, but of the two I am talking about who hate the job 1 goes for a 10 > minute cigarette break each hour and spends it outside smoking and chatting > on the phone... the other spends atleast 5 hours of her 12 hour shift on h er > cellphone chatting with her kids and/or husband from work) > > > Going back to the original posting/article... you could also ask: Does > everybody feel the same as the person who posted the article? > A legitimate question... because to some being able to work 50, 60, 70 or > 80+ hours in a week might be a good thing about the job (a perk) because > they can save up more and when they do get their time off they can go on > better vacations, spend more during the holidays, etc. > Again, thinking back to personal experience: I had a job as a retail store > manager I worked during the day and went to school 2-3 nights a week. For 5 > years I worked a minimum 60 hours a week and up to 90 per week, with the > yearly average probably being 75 hrs a week... it was great for me because > the job paid only a little over minimum wage but I made so much extra > working so many hours that I was able to afford expensive night school > courses and when I took my vacation each year I had a few thousand bucks > saved up for it. > > > In all this... this isn't the only job on the planet, and there are alot > more people out there that are worse off. Another reply to the above post > said "its easy to get trapped in a job" and that is very true! But that > really only applies to low income/minimum wage jobs where you make so little > that you are unable to save up any money to be able to afford to quit or do > a proper job search (I was there as well at a point in my life years ago... > where after I got paid for the month and paid my rent and bills off and > bought basic groceries I had about $50 leftover. In order to save up so I > could quit my job and go work somewhere else it would take me years if I was > only able to save $50 a month (and thats presuming I didn't spend it on > something else) but even then you can still atleast send out resumes and > with voicemail get back in touch with people calling you up with job > prospects) but the article posted suggests that the posters significant > other is a programmer/developer and they probably make enough that after 3 > or 4 months of that job at EA (working 85+ hrs per week) they should have > enough bankrolled to be able to afford a few months off work to go find a > new job. > > So I really gotta go with what "Destroy" said: If you don't like, quit and > find another job. > > Clint > > >
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From: "Rikard" <ialreadyge...@homesoisay.no> Newsgroups: alt.games.medal-of-honor.allied-assault,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic References: <vE1od.297559$%k.36542@pd7tw2no> <RK2od.50957$ye4.42996@twister.rdc-kc.rr.com> <FV3od.10129$Le1.86859@news20.bellglobal.com> <30c6giF2ufrakU1@uni-berlin.de> Subject: Re: EA treats it's employee's worse than it's customers! Lines: 193 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 NNTP-Posting-Host: 32.varbergkabel-net01b.varberg.net X-Original-NNTP-Posting-Host: 32.varbergkabel-net01b.varberg.net Message-ID: <41a0f020$1@news.wineasy.se> Date: 21 Nov 2004 20:44:32 +0100 X-Trace: wineasy!newsfeed.wineasy.se!news.wineasy.se!news.songnetworks.se 1101066272 217.73.101.32 (21 Nov 2004 20:44:32 +0100) X-Complaints-To: ab...@songnetworks.se Path: mbox-mo1.pugleaf.net!g2news1.google.com!news3.google.com!news.glorb.com!feeder.enertel.nl!nntpfeed-01.ops.asmr-01.energis-idc.net!216.196.110.149.MISMATCH!border2.nntp.ams.giganews.com!nntp.giganews.com!newsfeeder.wxs.nl!newsfeed.multikabel.nl!news.tele.dk!bofh.vszbr.cz!news.radio.cz!213.131.157.171!wineasy!newsfeed.wineasy.se!news.wineasy.se!news.songnetworks.se!not-for-mail MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit