Article View: comp.sys.ibm.pc.games.adventure
Article #336143Re: EA treats it's employee's worse than it's customers!
From: Augustus
Date: Sun, 21 Nov 2004 18:54
Date: Sun, 21 Nov 2004 18:54
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8857 bytes
"Grackle" <nos...@lalaland.com> wrote in message news:FV3od.10129$Le1.86859@news20.bellglobal.com... > "Destroy" <a...@meplease.com> wrote in message > news:RK2od.50957$ye4.42996@twister.rdc-kc.rr.com... > > Umm..if you don't like your job - LEAVE. Simple as that. > > > Ignorant statement of the week award! Maybe in the way he worded it... but what he said effectivly rings true: If you don't like your job, be it this one or another, then quit or look for something else to do. I say this because: First, this is the way of life in most companies, not just game companies, where they have strict deadlines... and people going to work for these companies should have an idea of that. Then compound that with the need to keep the price down for end user consumption... it makes it hard for the company to hire on a slew of extra employees to come in and help meet the deadline and still keep the product at its target price. Secondly, they can count themselves lucky that theirs are not jobs that have been offshored yet. Its a tough thing to say, but in todays day and age its true: alot more companies are going overseas for cheap workers... sadly, North American workers do have to put up with abit more nowadays because there is always that fear that they could lose their job to somebody in SE Asia or India. Then there are questions one can ask about the article... First: Is this problem, the big crunch time, the result of EA and its management? Or is it the result of the people working before the crunch time? Case in point: My own company. I've had a few times in the past 2 years where we've had a big crunch time at the end to meet a deadline (where everybody is working 15-18 hours a day, 7 days a week, for a month) and in every case it was because someone down the line was slacking off and wound up delaying the project for a couple of weeks where everybody had no choice but to sit around for 3 or 4 weeks waiting for him to catch up with the rest of us... and then we had to put in all the overtime to get back on schedule. Second: Is this standard, or 'worst case scenario'? I know 3 people who work for the EA offices in British Columbia... one is a project manager, the other is voice talent and the third is a playtester. The first two have nothing bad to say about the company and work pretty much long hours now and then, but they aren't totally imprisoned by work and aren't working 80-90 hours a week. The third guy (playtester) does work long hours, upwards of 60-80 hours a week... but to him it balances out: he might work 0 hours for the first 2 weeks and then 60-90 hours the next 2 weeks, in all he is still working about the same hours per month that a full time worker has (maybe abit more) but it all balances out in the long run. There are other questions you could ask... Like: How truthful is the account? Is the person taking their worst possible time at the company and making it sound like it happens all the time? Or embelishing the story a little? I think back to when I worked for the government of British Columbia in "Mainframe Operations". There was 16 of us in the department and we worked 12 hours a day for 12 days a month for $90,000 a year. Like I say, there was 16 of us... if you asked 14 of us we would tell you that we loved the job for the pay, what we had to do (mostly nothing) and and how much free time it gave us (we usually worked 3 days in a row, but once a month you had to do 4 days in a row... between shifts we would get 3, 4 or 7 days off). But thats only 14 of the 16 that would say that... we had two women up there who if you asked them would tell you how much they hated the job and wished they could move on... their complaints were usually: sometimes they had to work weekends, it was cold (we worked in a data center, the main server rooms were cold but sometimes it would trickle into our workarea), four 12 hour shifts in a row was tiring, when they work a 12hr day there isn't much else you can do before or after work (we worked 7am to 7pm), sometimes the job was really boring, they couldn't use MSN Messenger from work... I'm sure with the right spin you could make it sound like the job was a real horror show... work on weekends = "They make me work weekends, 12 hours a day! I don't get to spend time with my kids" (which is true! But everybody has to work 1, and only 1, weekend a month) its cold = "I have to work in a room thats kept at a constant 5 celsius!" (which is true! But we only go in there 2-3 times a shift for at the most 5 minutes at a time) four 12 hour shifts in a row = "They make me work 48 hours in 4 days!" (which is true! But it doesn't mention that every 4 days in a row shift you get 7-10 days off in a row) job is boring = "The job is repetitive and not mentally challenging" (which is true! But what do you expect when the job description is "monitor CPIC", "monitor bank communications lines", "monitor transaction activity"... somebody who would say that are probably the same people that could complain when something goes wrong and suddenly there is a flurry of life) can't use Messenger from work = "They don't let me talk to my family during the day!" (This one is actually not true... you can't use Messenger from work, but of the two I am talking about who hate the job 1 goes for a 10 minute cigarette break each hour and spends it outside smoking and chatting on the phone... the other spends atleast 5 hours of her 12 hour shift on her cellphone chatting with her kids and/or husband from work) Going back to the original posting/article... you could also ask: Does everybody feel the same as the person who posted the article? A legitimate question... because to some being able to work 50, 60, 70 or 80+ hours in a week might be a good thing about the job (a perk) because they can save up more and when they do get their time off they can go on better vacations, spend more during the holidays, etc. Again, thinking back to personal experience: I had a job as a retail store manager I worked during the day and went to school 2-3 nights a week. For 5 years I worked a minimum 60 hours a week and up to 90 per week, with the yearly average probably being 75 hrs a week... it was great for me because the job paid only a little over minimum wage but I made so much extra working so many hours that I was able to afford expensive night school courses and when I took my vacation each year I had a few thousand bucks saved up for it. In all this... this isn't the only job on the planet, and there are alot more people out there that are worse off. Another reply to the above post said "its easy to get trapped in a job" and that is very true! But that really only applies to low income/minimum wage jobs where you make so little that you are unable to save up any money to be able to afford to quit or do a proper job search (I was there as well at a point in my life years ago... where after I got paid for the month and paid my rent and bills off and bought basic groceries I had about $50 leftover. In order to save up so I could quit my job and go work somewhere else it would take me years if I was only able to save $50 a month (and thats presuming I didn't spend it on something else) but even then you can still atleast send out resumes and with voicemail get back in touch with people calling you up with job prospects) but the article posted suggests that the posters significant other is a programmer/developer and they probably make enough that after 3 or 4 months of that job at EA (working 85+ hrs per week) they should have enough bankrolled to be able to afford a few months off work to go find a new job. So I really gotta go with what "Destroy" said: If you don't like, quit and find another job. Clint
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news1.google.com!fu-berlin.de!uni-berlin.de!not-for-mail From: "Augustus" <Imperia...@Rome.com> Newsgroups: alt.games.medal-of-honor.allied-assault,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic Subject: Re: EA treats it's employee's worse than it's customers! Date: Sun, 21 Nov 2004 10:54:00 -0800 Lines: 142 Message-ID: <30c6giF2ufrakU1@uni-berlin.de> References: <vE1od.297559$%k.36542@pd7tw2no> <RK2od.50957$ye4.42996@twister.rdc-kc.rr.com> <FV3od.10129$Le1.86859@news20.bellglobal.com> X-Trace: news.uni-berlin.de HuucXvUJa+XFzXUdkpCoxAemf1kjrd7g9wvcA49BkRNE19TRs= X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit