Article View: comp.sys.ibm.pc.games.adventure
Article #172571Re: Roberta Williams is a FRAUD
From: thya...
Date: Mon, 02 Mar 1998 00:00
Date: Mon, 02 Mar 1998 00:00
100 lines
5214 bytes
5214 bytes
In article <34FA7F09...@polymail.calpoly.edu>, Raymond Pat <rpha...@polymail.calpoly.edu> wrote: > That's YOUR opinion. The Colonel's Bequest is own of the best games ever, in fact > I daresay it's better than ANY of the Monkey Island series. I was never so > frightened and so enthralled at the little nuances in the game...from stublimg > into bodies, finding crime scenes, spying on people, finding new secret passages. > It was SO thrilling. The only gripe is that it's too hard.King's Quest III was > also only of my favorite. In fact, any KQ with Alexader as the main character is > very good. (there were only 2). >>>>>>>> Of course it's my opinion, never said it was yours!! :) I didn't play The Colone's Bequest but was rather bored by Dagger of Amon Ra. And I'm not complaining about the very early KQ games, even though I can't say I like them, and the series ARE getting worse every time. And it's not pretty for her to rest on her laurels... > > First, the dreadful King's Quest game: KQ6 was the most infuriating gaming > > experience ever. In that stupid game you could screw things up just by not > > entering the right screen at the right time !! I remember getting very close > > to the ending and not being able to finish the thing because I had not talked > > to this guy in the very begining of the game. And I only discovered that > > because I got a walkthrough - if it depended on William's awful design, I'd be > > wondering what to do forever !! If I had gotten my hands on the woman when I > > Isn't that more of your own incompetency? I finished KQ6 without any problems, > without even looking at a walkthrough. I personally really liked the game. Of > course, it isn't very original, but it played great, has a good sense of humor, > good NPC, derivative but enjoyable story, and TRULY EXCELLENT music (except for > the cheesy duet at the end). I had no problems with it, and I wouldnt fault > Roberta on THAT. >>>>> My incompetence? I think not. If I failed to choose the right lamp in a totally random puzzle, than it means I wasn't very lucky. If you got the right one the first time you played, than congratulations, chances of that happening are of 20%, since there are ABSOLUTELY NO CLUES to what lamp you should be needing by the end of the game. RW's lousy game design denotes her incompetence, not mine. When you get stuck in a Lucas Arts or Jane Jensen game, it's because you can't figure out what to do, not because the game let you screw things up by, say, letting you procceed without a required item. And I found the whole game very sub-par, starting with the childish save-the-princess story. For God's sake, Sierra, get rid of the imbecile - the design in her games are the ultimate proof of what you can achieve with a careful combination oflaziness and complete lack of any visible talents. I'm sure I'm not alone here. What do you guys think? > This is stupid. I'm SURE you haven't playedeven HALf os Roberta Williams' games, > and here you are dissing her as if she was your whore. WTF?You described only 2 > games of hers you had gripes with. Sure, Phantasmagoria was a big step down (so > was KQ7), but not everyone does something great all the time....ahem, Lord British > (UO and U8 are complete disasters). Have you played ANY of her earlier works? > Have you tried Time Zone? It came out in 1981, and it was TOUGH. Very > challenging IMHO. She really did a good job there, and I think that game is on > par with any of Infocom's best.You might not be alone, but the opinion you arrive > with is so uninformed and unresearched that it does not give weight to your > argument. Sure I think her works are getting worse, but dismissing her like this > is very insulting, to her AND to readers who enjoyed her past works. > > Raymond >>>>>>> I don't care if Time Zone was a good game - no, I never played it, but it's 17 years old, and, as I said before, it's not right to overlook the crap KQ6 is because of her early work. I'm discussing the crap she's been doing lately. KQ6, KQ7, Phantasmagoria and the such. And it's a lot more insulting to spend weeks trying to solve a puzzle that can't be solved because she was too lazy to design something that won't randomly punish the guy who spent 50 bucks on her game. And I enjoyed Ultima 8 a lot, even though it's far from being UIV and UVII. -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/ Now offering spam-free web-based newsreading
Technical Details
Message-ID:
<6dekjf$idn$1@nnrp1.dejanews.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<6db79d$gks$1@nnrp2.dejanews.com> <34FA7F09.E723B71B@polymail.calpoly.edu>Show Full Headers
Complete Article Headers
From: thya...@sol.com.br Subject: Re: Roberta Williams is a FRAUD Date: 1998/03/02 Message-ID: <6dekjf$idn$1@nnrp1.dejanews.com> X-Deja-AN: 330034853 References: <6db79d$gks$1@nnrp2.dejanews.com> <34FA7F09.E723B71B@polymail.calpoly.edu> X-Originating-IP-Addr: 200.230.159.55 X-Http-User-Agent: Mozilla/3.01Gold [pt] (Win95; I) Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Mon Mar 02 15:52:38 1998 GMT Newsgroups: comp.sys.ibm.pc.games.adventure MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit