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Started by Spalls Hurgenson
Sun, 02 Apr 2017 05:44
What Have You Been Playing... in MARCH 2017?
Author: Spalls Hurgenson
Date: Sun, 02 Apr 2017 05:44
Date: Sun, 02 Apr 2017 05:44
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It's March, and they say that Winter is over. That means that I should be spending more time outdoors, enjoying the longer days and warmer weather. Well, the days are definitely longer but they certainly aren't warmer - this month has been rainier (and snowier) and far colder than all the rest of this Winter combined. But at least that means I have an excuse to huddle indoors staring at a computer screen; better that than muddling about outside in the icy rain and wind. So another month; time to share our playlists. It's all about the games in this thread, as you know; PC games, console, hand-helds, even tabletop. If you played it, we want to hear about it. Here's my list. -------------------- Short and Sweet -------------------- * Deus Ex Mankind Divided (new) * Star Wars Dark Forces II Jedi Knight (replay) * Star Wars Dark Forces II Jedi Knight Mysteries of the Sith (replay) * ARMA 3 (new) * Neverwinter Nights 2 w/ Pool of Radiance Remastered mod (replay/new) TL; DR ---------- * Deus Ex Mankind Divided (new) One of the few criticisms leveled at "Deus Ex: Human Revolution" was that it - in many ways - felt like a beat-for-beat re-creation of the original game. Yes, the specifics varied but the general pacing and plot were extremely similar. Personally, I didn't find this a major issue; the familiarity probably allowed players to more gracefully accept the changes that were made, while at the same time offering a useful baseline for the developers working on to reboot a much-beloved franchise. But if we accept that "Human Revolution" was "Deus Ex 2012", does that make its sequel, "Mankind Divided" to be the 2016 equivalent of the much derided "Deus Ex" sequel, "Invisible War"? Unfortunately, it seems the answer to that question is yes. Now, it should be stated that from a gameplay and story standard, Mankind Divided is far superior to "Invisible War", which suffered from a gross simplification of its mechanics and level design due to the limitations of game-consoles; compared to the original game, "Invisible War" was shallow and disappointing. This definitely cannot be said of "Mankind Divided"; its gameplay is a virtually untouched replica of "Human Revolution". Where "Mankind Divided" fails, however, is in its scope and direction. It is a far smaller game than its predecessor, both mechanically and narratively, forced as it is to squeeze its storyline into the increasingly narrow time period between the original and "Human Revolution". Unable to add anything significant to the backstory - the plot feels like a shaggy dog story; a pointless addition that doesn't really go anywhere (in this one area, at least, "Invisible War" was superior as it advanced the storyline significantly). It feels like a game added simply to cash in on the franchise's marketability rather than a necessary continuation of the tale. Like "Invisible War", much of "Mankind Divided" takes place in one single locale - Seattle in IW, Prague in MD - with short diversions to other areas. Prague is, at least, impressively large; although nowhere near the size of maps seen in games like Grand Theft Auto 5 or Watch_Dogs, the amount of detail is high. However, compared to the world-spanning conspiracies of the earlier games, this focus on just one city makes it feel less like fighting against a global conspiracy and more like busy work. It doesn't help that the game has terrible pacing, both in the overall narrative and the individual missions; it's really not until the last few levels that there's any intensity at all. The gameplay, as mentioned, remains a solid re-creation of that introduced in "Human Revolution", albeit with a few new powers. On the surface, this might sound intriguing - who doesn't want more powers? - but these new additions seem to be added more to add tick-marks to the back of the box than to significantly change-up the gameplay and for the most part I stuck to the older abilities; the new powers seemed unbalanced and unnecessary. All in all, "Mankind Divided" was an average game but it felt pointless and rushed - in development, if not pacing. It probably could have used another year just to hammer out the story, and more to build out the world. * Star Wars Dark Forces II Jedi Knight (replay) I've been on a bit of a Star Wars kick recently - I've re-watched the movies, watched the TV shows, and read the comics and novels. Obviously I had to play some of the computer games too, and since I haven't played it in a long time I decided on "Jedi Knight". Although it's hailed as a classic, I do not actually have such fond memories of "Jedi Knight"; it always brought to mind huge interminable levels, terrible polygonal graphics and clunky light saber combat. On the other hand, I did have a soft spot for its live-action video ct-scenes; it was, after all, the first live-action Star Wars since Return of the Jedi and - coming out before Episode One this was a major draw. Replaying the games, I found the levels a mixed bunch. Some of them were as dull and endless as I remembered - especially the later ones in the ruined Jedi temple - and far too reliant on platforming puzzles (over bottomless pits, naturally) to be fun. Others, however, adequately captured the scale and feel of the movies well enough, especially considering the limitations of the technology of the day. The game remained as ugly as I remembered; even the original Dark Forces, with its blocky 320x200 graphics and sprites looked far better. The controls are equally clumsy and while there wasn't quite as much endless enemy respawning as I remembered, there was still enough to annoy me. Still, it was a Star Wars game and that - combined with its few moments of brilliance - made the game an endurable, if not entirely enjoyable experience. The live-action was as wonderfully hammy as the original movies and that made up for a lot of the flaws in the gameplay too. Otherwise, a rather forgettable game. * Star Wars Dark Forces II Jedi Knight Mysteries of the Sith (replay) Having worked my way through the main game, I of course had to continue the adventure with Jedi Knight's sole expansion pack, "Mysteries of the Sith". I had only played the game once before and remembered almost nothing of it, so this pl ay-through was almost a new experience for me. Sadly, this freshness did little to improve things, largely due to some terrible level design. The developers double-down on the hated platforming from the main game, and then only made things worse with the addition of huge chunks of underwater exploration. The levels were also far less intuitive to navigate, with the correct path almost never being the obvious one. "Mysteries" was also far buggier than the original, most obvious when it played cut -scenes which always dropped me to a tiny window on my desktop (rather than playing full-screen like the main game), but also in its scripting errors and crash-to-desktops. It didn't even benefit from the nifty live-action video that saved its predecessor, instead relying on cut-scenes created using the low-polygon in-game models (and then, strangely, rendered to video). Overall, a terrible game and it is no surprise I've forgotten it; I'll be doing my best to wipe my memory of this pl ay-through as well. * ARMA 3 (new) Playing ARMA 3, I kept thinking of Falcon 4.0, the 1998 flight simulator. Like the ARMA series, the Falcon simulators claim to fame was their incredibly realistic fidelity. "Falcon 4.0" aimed to improve on this with the addition of a dynamic campaign; rather than simply flying pre-determined missions, it dropped you into a virtual warzone that reacted to the player's actions. It never worked quite as well as the pre-release hype promised but - considering it came out in a time when computer speed was measured in Megahertz and RAM in Megabytes, it was still an impressive attempt. I mention Falcon 4.0 because the addition of a similar virtual warzone seems a perfect fit for the ARMA series, and ARMA 3 in particular. Older games of the franchise were still playing around with the underlying technology and gameplay, but neither of these areas received significant advancement in ARMA 3; in many ways, it feels like a re-skin of ARMA 2. The addition of a reactive campaign would have been a logical iteration. Instead, we got its rushed single-player campaign. Now, I know "ARMA 3" was intended to be played in multiplayer, with large groups of like-minded people role-playing war-game fantasies in player-made battles. Its single-player mode feels like a technology demo; a sampling of what the mission-creator - and game-engine - can do rather than a real attempt to craft a strong story or gameplay. But that campaign was so rough and unfulfilling that it did more to turn me off the series than want to further explore the game's capabilities. The missions were short - one of the earlier missions is little more than you driving down a road for a few minutes - and too frequently interrupted by badly scripted cut-scenes. The actual gameplay isn't very fulfilling; although arguably realistic, getting sniped by a 'bot hiding in the forest a mile away that you don't even know is there until you fall over dead isn't much fun. Too much of the game has me blindly the following friendly AI, where I was more intent on watching where they were going than keeping an eye out for enemies. It's also a fragile game; don't do what the game expects and the scripting breaks, forcing a mission restart. It's unsatisfying and restrictive; exactly the opposite of what I'd expect from a game with such a huge open world. And don't even get me started on its awful control scheme... The underlying technology of the ARMA games is incredibly impressive; I just hope that one day they manage to make an entertaining game with it. * Neverwinter Nights 2 w/ Pool of Radiance Remastered mod (replay/new) I consider the old "gold box" "Pool of Radiance" game to be one of the great classics of computer role-playing and, in fact, one of the few CRPGs that is a real RPG rather than a glorified adventure-game-with-stats. In an era where games came on 360KB floppy disks, it presented a surprisingly detailed open world where you could make your own way to fame and fortune. Although there was an over-arching plot with requisite evil nemesis, it wasn't until the very end that the game started to railroad you towards the inevitable final conflict and until that point, "Pool of Radiance" offered an amazing amount of freedom to the player. Unfortunately, I find it very hard to replay the original game due to both its technical and mechanical limitations; the graphics are an eyesore, the controls are awful and the game relies far, far too much on pitting you against hordes of enemies in slow and cumbersome combat. So when I learned there was a fan-made "Pool of Radiance Remastered" mod for the "Neverwinter Nights 2" game, it is no surprise I downloaded it immediately; I mean, a chance to re-experience the classic game with modern(ish) graphics and controls - how could I say no to that? Overall, I found the experience enjoyable if not entirely what was I expecting. Rather than simply recreating the game with the modern NWN2 toolset, the developer "rebooted" the game, adding a far more linear plot structure. On the one hand, this did give the game a stronger story and it was fun to see how my heroics were affecting the beleaguered city of Phlan; there was a real ebb and flow to the struggle to rebuild the city from the ruins. I'd liberate the slums in one mission, and in the next find the townsfolk re-settling those same slums, putting up new buildings and shops. It really made the world feel reactive to my actions. On the other hand, it totally stripped away the freedom that made the original so compelling; as in too many CRPGs, I wasn't as much finding my own role as playing out somebody else's adventure. Far more annoying was the underlying Neverwinter Nights engine and specifically its camera. I was constantly trying to find a satisfying camera angle; I never found one. Nominally, the game could be played in a top-down view or an over-the-shoulder view; neither was very good. The top-down view was the more playable viewpoint, but at a cost to the intimacy of the game-world; the over-the-shoulder gave you a down-n-dirty viewpoint that felt more real and intense, but the game's awful controls made it virtually unplayable there. The tiny maps and lack of any real interactions with the game-world did it no favors either. Nor did the fact that too often the game simply froze when trying to load the next level, costing me hours of gameplay since the last time I saved (because of course it didn't auto-save). The combat wasn't much fun either; it was too fast moving to make adequate use of the vast number of options unless you instructed the game to autopause after every event, tediously dragging even the tiniest of battles out to hour-long conflicts. Yet at the same time it required too much micro-managing to make up for the AIs deficits. Still, it was fun to re-visit the ruins of Phlan again and - for a fan-made mod - it was a surprisingly good effort. -------------------- And that's how I spent my March. What about you... What Have You Been Playing... IN MARCH 2017?
Re: What Have You Been Playing... in MARCH 2017?
Author: Rin Stowleigh
Date: Sun, 02 Apr 2017 11:42
Date: Sun, 02 Apr 2017 11:42
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On Sun, 02 Apr 2017 01:44:53 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: >What Have You Been Playing... IN MARCH 2017? 1. Homefront: The Revolution There is another active thread on this game, and what a winner it is when purchased at a deep discount, despite the brutal reviews it received upon release. I haven't even tried co-op yet. I've come to realize how important setting is to me in a game. The setting here is dystopian Philadelphia and North Korean baddies are our daddies. But, the city design, while not perfect, has this feel that reminds me in some ways of the movie "Escape From New York". It also has what I would call a reasonable blend of combat and stealth, where most of the time you're avoiding and/or hiding from the enemy, but every now and then you are either forced to fight or you just don't feel like fleeing, so you open fire. It definitely still has bugs, but the bugs in this game can be kind of endearing when viewed from the right perspective. I gave one example in the other thread where I was blocked from entering a window (only way in to an apartment) because some of the boards that were blocking it were invisible due to a bug. NPC pathfinding is stupid at times; you can invite armed resistance fighters to join you, yet whether or not they can actually figure out how to keep up with you is a different story. In one area, I got stuck in a narrow doorway with a small crowd of NPCs jammed up in front of and behind me. I felt like a Walmart shopper trying to wedge myself through doors to try to be the first in line on Playstation release day or something. It could have been frustrating if I let it, but I just kind of laughed through it, jumped up and down a lot and fortunately the NPCs blocking me in finally figured out how to unlodge themselves and make it through the door, and I was able to continue. I will be more careful approaching narrow doors if there are NPCs around, because these people are not geniuses. Maybe something in the air in Philly. lol Bottom line, at 75% off, don't think, just get it. At 50% off? Maybe. Above that, use your own judgement. Overall, it's not the horrible game that the release reviews would make it out to be. 2. 911 Operator Interesting simulation/RTS game. Innovation like this is always welcome IMHO. Your job is to answer 911 calls, and you have to figure out the most efficient way to dispatch police/fire/ambulance (not always as easy as it sounds, to do it well at least). What caught my attention and prompted me to get this game was that you can download a map of your city and play the game on familiar territory (or any other city for that matter), and it turned out to be everything I had hoped it would be. It's nice when you get a call with an address that you know approximately where it is without looking at the map (especially once the map contains a lot of plotted active incidents already). Either by design or incredible coincidence, I found that, in cities I'm familiar with, the type and frequency of emergency calls that come in was completely accurate with crime patterns of that city. It seems as though they might be using real crime heat maps as a basis for procedurally generating incidents. For example, the places that robberies or beatings were frequently reported were in the parts of the city where that is more common, and I never saw something rediculous like a gang related shootout in a part of town where it just doesn't happen. I have not spent dozens of hours playing, but I have to believe this wasn't occurring by accident, at least in the maps I played. You can view Mack's review here for more, if interested: https://www.youtube.com/watch?v=QbGUXB3OUeE
Re: What Have You Been Playing... in MARCH 2017?
Author: Spalls Hurgenson
Date: Sun, 02 Apr 2017 13:14
Date: Sun, 02 Apr 2017 13:14
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On Sun, 02 Apr 2017 07:42:54 -0400, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote: >On Sun, 02 Apr 2017 01:44:53 -0400, Spalls Hurgenson ><spallsh...@gmail.com> wrote: > >>What Have You Been Playing... IN MARCH 2017? >2. 911 Operator > >Interesting simulation/RTS game. Innovation like this is always >welcome IMHO. >Your job is to answer 911 calls, and you have to figure out the most >efficient way to dispatch police/fire/ambulance (not always as easy as >it sounds, to do it well at least). >What caught my attention and prompted me to get this game was that you >can download a map of your city and play the game on familiar >territory (or any other city for that matter), and it turned out to be >everything I had hoped it would be. It's nice when you get a call >with an address that you know approximately where it is without >looking at the map (especially once the map contains a lot of plotted >active incidents already). 911 Operator is one of those games I've considered getting. It - like "Papers Please", has a really interesting concept and the gameplay seems sound. But at the same time, these games also edge a bit too close to seeming like work. 911 Operator also seems like the game that would depress me, as inevitably I'd start to fail the (virtual) people I'm supposed to protect due to lack of resources and the game ramping up in speed. I like my escapism to end on a high note, not utter failure; real life is depressing enough as it is ;-)
Re: What Have You Been Playing... in MARCH 2017?
Author: Rin Stowleigh
Date: Sun, 02 Apr 2017 13:32
Date: Sun, 02 Apr 2017 13:32
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On Sun, 02 Apr 2017 09:14:18 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: >On Sun, 02 Apr 2017 07:42:54 -0400, Rin Stowleigh ><rstow...@nevrhadgmail.com> wrote: > >>On Sun, 02 Apr 2017 01:44:53 -0400, Spalls Hurgenson >><spallsh...@gmail.com> wrote: >> >>>What Have You Been Playing... IN MARCH 2017? > >>2. 911 Operator >> >>Interesting simulation/RTS game. Innovation like this is always >>welcome IMHO. > >>Your job is to answer 911 calls, and you have to figure out the most >>efficient way to dispatch police/fire/ambulance (not always as easy as >>it sounds, to do it well at least). > >>What caught my attention and prompted me to get this game was that you >>can download a map of your city and play the game on familiar >>territory (or any other city for that matter), and it turned out to be >>everything I had hoped it would be. It's nice when you get a call >>with an address that you know approximately where it is without >>looking at the map (especially once the map contains a lot of plotted >>active incidents already). > > > >911 Operator is one of those games I've considered getting. It - like >"Papers Please", has a really interesting concept and the gameplay >seems sound. But at the same time, these games also edge a bit too >close to seeming like work. 911 Operator also seems like the game that >would depress me, as inevitably I'd start to fail the (virtual) people >I'm supposed to protect due to lack of resources and the game ramping >up in speed. I like my escapism to end on a high note, not utter >failure; real life is depressing enough as it is ;-) Once you get enough calls from annoying citizens, you start to not be too concerned about how many of them you might have failed :) It's sort of a weird sim in the sense that you're both the 911 operator, and apparently overseeing all operations for all types of first response. So, your goal is to accumulate money by working efficiently, so that you can upgrade and add stuff and serve the citizens better. What I don't like about that idea is that I'd have to guess that like most games, once you have better/faster/more of everything and have become a more proficient operator, the difficulty is likely going to move progressively up, so that you just have more incidents in the city to deal with (thus working toward an unattainable goal). I suppose that is how it works in cities with rapid population growth anyway, but often this dilemma is present in titles that find their identities lodged somewhere between being sim and being a game. Also see Mack's comments at the video link I posted about the DLC, something else to consider.
Re: What Have You Been Playing... in MARCH 2017?
Author: rri... Ross Ridge
Date: Sun, 02 Apr 2017 18:44
Date: Sun, 02 Apr 2017 18:44
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>Spalls Hurgenson <spallsh...@gmail.com> wrote: >Replaying the games, I found the levels a mixed bunch. Some of them >were as dull and endless as I remembered - especially the later ones >in the ruined Jedi temple - and far too reliant on platforming puzzles >(over bottomless pits, naturally) to be fun. Others, however, >adequately captured the scale and feel of the movies well enough, >especially considering the limitations of the technology of the day. I really like the verticality of the Jedi Knights, few games, before or since, bother to make use of that third dimension. It was cool playing the game back in the day in some high resolution like 1024x786 and sniping at some three pixel high storm troopers that would've been almost impossible to spot at 640x480 or lower. The platforming elements I would have done away with, but at least it was save everywhere so you didn't have repeat a sequence of jumps over and over. >The game remained as ugly as I remembered; even the original Dark >Forces, with its blocky 320x200 graphics and sprites looked far >better. Using software rendering instead of hardware rendering makes the game look more like what was intended. A big problem with hardware rendering is it can't handle all the lights in the walls that are a big thing in Imperial bases and ships. They're rendered as part of a wall texture which when the basic hardware accelerated lighting of the time is applied to it means that the lights on the wall look dimmed in darker areas instead of remaining bright. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: What Have You Been Playing... in MARCH 2017?
Author: rms
Date: Mon, 03 Apr 2017 08:03
Date: Mon, 03 Apr 2017 08:03
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>What Have You Been Playing... IN MARCH 2017?
Life is Strange EP1
Coming off the massive undertaking that was playing through FO:NV, I felt
like trying an adventure game, and the highly rated LIS seemed a good
choice. In this game you're a teenager walking around, interacting with and
observing your acquaintances; listening to (or eavesdropping on)
conversations and choosing your response is engaging -- just as The Walking
Dead was initially -- but there's more: The hook, if you will, is that
should you notice something you'd like to change -- say a poor bird hitting
a window, or an errant football causing an accident, or, perhaps you make a
disappointing response to an interlocutor -- you *can* change it and rewind
your action for another choice. Very intriguing, and the plot makes you
feel involved in this gameworld. I've only played the first episode, but
look forward to starting the next asap!
The Division
Sense of place, atmosphere, immersion: The Division has these in spades,
you really feel like you're in post-apocalyptic New York in this game. The
wintry setting, realistic volumetric fog, east coast accents, masterfully
mixed audio, real buildings and places all modeled on the real metropolis.
The gameplay consists of lots and lots of skirmishes, sometimes quite
intense, picking up the loot left behind by fallen enemies, similar to
Borderlands e.g., and using it upgrade your own weapons and skills to deal
with the next group who level up right along with you.
I stuck with the solo campaign, and luckily for me it's well-done, with full
mo-capped voice-acting by quality actors with a pretty well-written script.
By deliberately refusing to engage in the MP aspect I tossed out a good
amount of gameplay mechanics and cooperation that the developers were aiming
for, but for me that was a good choice. Without a mic and a group of known
players, the one or two coop MP missions I played didn't offer anything of
worth beyond the enjoyment I got from the SP campaign. Once the main
campaign is over, all of the present DLC is fairly repetitive random
mission-based with no story content, so no loss in never entering the Dark
Zone from my perspective. But sharp as a tack shooting in a fully-realized
gameworld make The Division a big winner for me!
Homeworld Revolution
I'm not quite done with this title, but whoa, this is a way, way under-rated
run&gun FPS shooter, that I am enjoying the heck out of. From a somewhat
slow start that at first had me thinking the plot would dribble to a tired
boring ending, I've become steadily more engaged with the world, the
gameplay mechanics and parkour movement, the fun weapons and missions, and
the excellent pacing. This is great stuff, and I'll make sure to praise the
devs that in whatever forums I can. Fuck the Norks! KPA out, USA in!
rms
Re: What Have You Been Playing... in MARCH 2017?
Author: Spalls Hurgenson
Date: Mon, 03 Apr 2017 13:11
Date: Mon, 03 Apr 2017 13:11
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On Sun, 2 Apr 2017 18:44:11 +0000 (UTC), rri...@csclub.uwaterloo.ca (Ross Ridge) wrote: >>Spalls Hurgenson <spallsh...@gmail.com> wrote: >>Replaying the games, I found the levels a mixed bunch. Some of them >>were as dull and endless as I remembered - especially the later ones >>in the ruined Jedi temple - and far too reliant on platforming puzzles >>(over bottomless pits, naturally) to be fun. Others, however, >>adequately captured the scale and feel of the movies well enough, >>especially considering the limitations of the technology of the day. > >I really like the verticality of the Jedi Knights, few games, before >or since, bother to make use of that third dimension. It was cool >playing the game back in the day in some high resolution like 1024x786 >and sniping at some three pixel high storm troopers that would've been >almost impossible to spot at 640x480 or lower. The platforming elements >I would have done away with, but at least it was save everywhere so you >didn't have repeat a sequence of jumps over and over. > >>The game remained as ugly as I remembered; even the original Dark >>Forces, with its blocky 320x200 graphics and sprites looked far >>better. > >Using software rendering instead of hardware rendering makes the game look >more like what was intended. A big problem with hardware rendering is it >can't handle all the lights in the walls that are a big thing in Imperial >bases and ships. They're rendered as part of a wall texture which when >the basic hardware accelerated lighting of the time is applied to it >means that the lights on the wall look dimmed in darker areas instead >of remaining bright. No, it wasn't that - at least not for me. It was the awful, awful, /awful/ character models (the Stormtroopers in particular). The level design - the flow, the textures, the furnishings, etc. - looked fine (given the game's age). And - as you pointed out - they did have an interesting verticality to them, although as I pointed out, too often this meant you were dancing around bottomless pits were a misjump meant instant death. No, it was the character models that really pulled me out of the experience; even against its contemporaries they looked terrible, and two decades on they have truely become an eyesore.
Re: What Have You Been Playing... in MARCH 2017?
Author: Anssi Saari
Date: Mon, 03 Apr 2017 19:43
Date: Mon, 03 Apr 2017 19:43
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Spalls Hurgenson <spallsh...@gmail.com> writes: > Well, the days are definitely longer but they certainly > aren't warmer... My thoughts exactly. The problem up here at least is that March is cold. So are April and May and June often isn't that warm either... Oh well. > The gameplay, as mentioned, remains a solid re-creation of that > introduced in "Human Revolution", albeit with a few new powers. I have to agree on the gameplay. I actually started on the Desperate Measures mini-DLC last night. It was great, I was really enjoying sneaking around like a ghost and thumbing my nose at the bumbling opposition that never saw anything. Then again, sneaking is kind of mandatory in this since you start out with a stun gun and five rounds... Also this features my favorite in the whole series, messing up a bot's targeting parameters and then you can just sit back and wait for the bot to make things very loud and then rather quiet :) > What Have You Been Playing... IN MARCH 2017? * Middle-earth: Shadow of Mordor - Finally finished. I was a little hesitant to do the last part of it, dreading some three hour slugfest but no. Just killed some more orcs, two simple boss fights and that was that. In fact, the final "boss fight" was just a few QT events. Something of a disappointment although I don't mind QTEs. - Itβs hard to believe I put almost 60 hours into this. When I started playing in January I had already 20 hours according to Steam and pretty much all I had done was running around and killing random orcs and filling out maybe a third of the skill tree. - In the end, I have to agree with Rock, Paper, Shotgun and their recent article about solid 7/10 action games, Shadow of Mordor was pretty much exacly that. Good solid action, not much else going for it. * Shadows of Mordor - This came up in a Google search for Shadow of Mordor so on a lark I tried it. Itβs a 1987 text adventure game for (some of) the usual machines of the time and also MS-DOS and Mac OS. Aussie devs actually. - Graphical text adventure. You can play as either Frodo or Sam and the object is, of course, to get the One Ring to Mount Doom. - Didn't really get much anywhere in it but maybe I'll give it another try. * Life is Strange - I actually played this some time in 2016, since the first chapter was free. Started again now and then stopped again. I guess I'll try to get into it again. - I had no preconception as to what it actually is but it goes pretty fast from teen school drama in an academy for photographers to somewhat weird fantasy stuff. * Code 7 - I played a demo for this some time ago, it seemed interesting then. An attempt at a modern text adventure. They released an "Episode 0" last year and the full game (or maybe next episode?) is supposedly coming out this year. - I'm not sure this is so much fun anymore. There are some timed sequences and some action sequences. But something to be said for using the old Commodore 64 font and character set.
Re: What Have You Been Playing... in MARCH 2017?
Author: Toby Newman
Date: Tue, 04 Apr 2017 08:22
Date: Tue, 04 Apr 2017 08:22
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On 2017-04-02, Ross Ridge <rri...@csclub.uwaterloo.ca> wrote: >>Spalls Hurgenson <spallsh...@gmail.com> wrote: >>Replaying the games, I found the levels a mixed bunch. Some of them >>were as dull and endless as I remembered - especially the later ones >>in the ruined Jedi temple - and far too reliant on platforming puzzles >>(over bottomless pits, naturally) to be fun. Others, however, >>adequately captured the scale and feel of the movies well enough, >>especially considering the limitations of the technology of the day. > > I really like the verticality of the Jedi Knights, few games, before > or since, bother to make use of that third dimension. Metroid Prime springs to mind. -- -Toby Add the word afiduluminag to the subject to circumvent my email filters.
Re: What Have You Been Playing... in MARCH 2017?
Author: Justisaur
Date: Wed, 05 Apr 2017 17:53
Date: Wed, 05 Apr 2017 17:53
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On 4/1/2017 10:44 PM, Spalls Hurgenson wrote: > > > It's March, and they say that Winter is over. That means that I should > be spending more time outdoors, enjoying the longer days and warmer > weather. Well, the days are definitely longer but they certainly > aren't warmer - this month has been rainier (and snowier) and far > colder than all the rest of this Winter combined. But at least that > means I have an excuse to huddle indoors staring at a computer screen; > better that than muddling about outside in the icy rain and wind. > I'm suffering my 4th cold since the cold season started for me at Thanksgiving. I think I've had a total of 4 weeks where I was feeling well since then. One of the joys of having spawn in the virus exchange program they call school. > Now, I know "ARMA 3" was intended to be played in multiplayer, with > large groups of like-minded people role-playing war-game fantasies in > player-made battles. Its single-player mode feels like a technology > demo; a sampling of what the mission-creator - and game-engine - can > do rather than a real attempt to craft a strong story or gameplay. But > that campaign was so rough and unfulfilling that it did more to turn > me off the series than want to further explore the game's > capabilities. The explosion of multiplayer - with almost no single player games. Always hated that, it always turned me off. > * Neverwinter Nights 2 w/ Pool of Radiance Remastered mod (replay/new) > I consider the old "gold box" "Pool of Radiance" game to be one of the > great classics of computer role-playing and, in fact, one of the few > CRPGs that is a real RPG rather than a glorified > adventure-game-with-stats. In an era where games came on 360KB floppy > disks, it presented a surprisingly detailed open world where you could > make your own way to fame and fortune. Although there was an > over-arching plot with requisite evil nemesis, it wasn't until the > very end that the game started to railroad you towards the inevitable > final conflict and until that point, "Pool of Radiance" offered an > amazing amount of freedom to the player. Unfortunately, I find it very > hard to replay the original game due to both its technical and > mechanical limitations; the graphics are an eyesore, the controls are > awful and the game relies far, far too much on pitting you against > hordes of enemies in slow and cumbersome combat. I replayed it again not long ago, with liberal use of time-speeding-up f12's in dos box I found it pretty playable, and I was whipping through menus in amazing speed with the arrow keys compared to modern games. The only bit I found really annoying was having to choose all the spells every time I wanted to memorize. The later games fix this at least and you can make a set load-out. I found myself having a hard time not making an all 18's party, and I kept trying to play it in hardcore mode (no reloading saves) which probably made it a bit too hard and I never finished re-playing. I gave up after getting level drained by wights. Still pretty enjoyable. > So when I learned there was a fan-made "Pool of Radiance Remastered" > mod for the "Neverwinter Nights 2" game, it is no surprise I > downloaded it immediately; I mean, a chance to re-experience the > classic game with modern(ish) graphics and controls - how could I say > no to that? Hmm. I think I heard something about that, but didn't think it could be done properly in NWN2, which from your review seems about right. I think there's some recreations of some of the AD&D modules in Minecraft too, but I just couldn't get the hang of that game either. > What Have You Been Playing... IN MARCH 2017? Dark Souls 2. Yes that's still pretty much all I've been playing. I finally finished the base game with my Sorcerer/Hexer and am on the the DLCs with him. I've got 4 active characters (Sorcer/Hexer, Str/Faith, Quality Rob/Flynn, & Mundane) and am thinking of making a 5th Heavy Tank. I'm playing with a rule that if i lose my souls I switch characters, and my Sorcerer Hexer won that race to the end. It was my first character, but I got stalled a bit at the beginning and got behind my other characters, with my str/faith looking best for awhile. I haven't been able to beat the Darklurker with any of my other characters, so the rest are stuck there. I'm still finding it impossible to complete the sun covenant, but did complete the dark with my sorecerer/hexer, and bell brothers & champions with my quality. I think I'm starting to want a change of pace and might try something else. Dugeon Robber. Still playing this web OD&D game off and on. I'm up to level 8 Advanced on this replay. I've got to level 10 advanced with cleric last time. I plan to keep playing until I've got all the classes retired at level 10 advanced, which might be impossible in a human lifetime. - Justisaur
Re: What Have You Been Playing... in MARCH 2017?
Author: Spalls Hurgenson
Date: Thu, 06 Apr 2017 13:20
Date: Thu, 06 Apr 2017 13:20
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On Wed, 5 Apr 2017 10:53:50 -0700, Justisaur <just...@gmail.com> wrote: >On 4/1/2017 10:44 PM, Spalls Hurgenson wrote: >> >> >> It's March, and they say that Winter is over. That means that I should >> be spending more time outdoors, enjoying the longer days and warmer >> weather. Well, the days are definitely longer but they certainly >> aren't warmer - this month has been rainier (and snowier) and far >> colder than all the rest of this Winter combined. But at least that >> means I have an excuse to huddle indoors staring at a computer screen; >> better that than muddling about outside in the icy rain and wind. > >> So when I learned there was a fan-made "Pool of Radiance Remastered" >> mod for the "Neverwinter Nights 2" game >Hmm. I think I heard something about that, but didn't think it could be >done properly in NWN2, which from your review seems about right. There was a Pool of Radiance mod made for the first Neverwinter Nights (well, first made by Bioware; damn this constant reuse of titles in games!) that was a closer match to the Gold Box game. In fact, in many cases you could actually use the hint book from the 1986 game to help you through the remake (I had to do that for the damn maze on Sorceror's Isle). The biggest difference was that - rather than guiding 6 PCs through the game - you were limited to a single player character (and optionally one follower), due to the limitations of the underlying NWN engine. I expected the same when I downloaded the version for NWN2, except with nicer graphics. What I got wasn't bad - in fact, it was a very commendable effort - but it at a cost to what made the original so memorable. >> What Have You Been Playing... IN MARCH 2017? >Dugeon Robber. Still playing this web OD&D game off and on. I'm up to >level 8 Advanced on this replay. I've got to level 10 advanced with >cleric last time. I plan to keep playing until I've got all the classes >retired at level 10 advanced, which might be impossible in a human lifetime. Alas, it still utilizes Flash. Like many, I junked Flash years ago and while, overall, I'm the happier for it, Dungeon Robber is one of the things I miss.
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