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Article #697675Re: What Have You Been Playing... in MARCH 2017?
From: Rin Stowleigh
Date: Sun, 02 Apr 2017 13:32
Date: Sun, 02 Apr 2017 13:32
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4516 bytes
On Sun, 02 Apr 2017 09:14:18 -0400, Spalls Hurgenson <spallsh...@gmail.com> wrote: >On Sun, 02 Apr 2017 07:42:54 -0400, Rin Stowleigh ><rstow...@nevrhadgmail.com> wrote: > >>On Sun, 02 Apr 2017 01:44:53 -0400, Spalls Hurgenson >><spallsh...@gmail.com> wrote: >> >>>What Have You Been Playing... IN MARCH 2017? > >>2. 911 Operator >> >>Interesting simulation/RTS game. Innovation like this is always >>welcome IMHO. > >>Your job is to answer 911 calls, and you have to figure out the most >>efficient way to dispatch police/fire/ambulance (not always as easy as >>it sounds, to do it well at least). > >>What caught my attention and prompted me to get this game was that you >>can download a map of your city and play the game on familiar >>territory (or any other city for that matter), and it turned out to be >>everything I had hoped it would be. It's nice when you get a call >>with an address that you know approximately where it is without >>looking at the map (especially once the map contains a lot of plotted >>active incidents already). > > > >911 Operator is one of those games I've considered getting. It - like >"Papers Please", has a really interesting concept and the gameplay >seems sound. But at the same time, these games also edge a bit too >close to seeming like work. 911 Operator also seems like the game that >would depress me, as inevitably I'd start to fail the (virtual) people >I'm supposed to protect due to lack of resources and the game ramping >up in speed. I like my escapism to end on a high note, not utter >failure; real life is depressing enough as it is ;-) Once you get enough calls from annoying citizens, you start to not be too concerned about how many of them you might have failed :) It's sort of a weird sim in the sense that you're both the 911 operator, and apparently overseeing all operations for all types of first response. So, your goal is to accumulate money by working efficiently, so that you can upgrade and add stuff and serve the citizens better. What I don't like about that idea is that I'd have to guess that like most games, once you have better/faster/more of everything and have become a more proficient operator, the difficulty is likely going to move progressively up, so that you just have more incidents in the city to deal with (thus working toward an unattainable goal). I suppose that is how it works in cities with rapid population growth anyway, but often this dilemma is present in titles that find their identities lodged somewhere between being sim and being a game. Also see Mack's comments at the video link I posted about the DLC, something else to consider.
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