Thread View: comp.sys.ibm.pc.games.action
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Started by Spalls Hurgenson
Wed, 21 Dec 2016 14:30
2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Spalls Hurgenson
Date: Wed, 21 Dec 2016 14:30
Date: Wed, 21 Dec 2016 14:30
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Ho-ho-ho! We're in the home stretch now; three more games to go! Today's game is: Shadowrun Returns ------------------------ Returns? For a long-time table-top role-player like me, I was never aware that it was ever gone. But I guess for those who only knew the franchise from the Sega/Nintendo game 20 years prior, it was a return, and welcome one too. Shadowrun is a unique mix of cyberpunk and fantasy; a "you got chococlate in my peanut butter" mixture that makes the combination greater than its constituent parts. While I personally wished the game had included more detailed NPCs and greater variety and number of maps, nonetheless it is a solid tactical RPG that wonderfully captures much of what made the table-top game so appealing. Platform: Windows PC Distributor: Steam Key: MZAV3-E26EX-2E2RP Apparently there was a MegaCD Shadowrun game too, released in 1996. Not to mention the 2007 FPS. Return? Shadowrun never really /left/. Ho-ho-ho!
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Mike S.
Date: Wed, 21 Dec 2016 14:32
Date: Wed, 21 Dec 2016 14:32
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On Wed, 21 Dec 2016 09:30:34 -0500, Spalls Hurgenson <spallsh...@gmail.com> wrote: >Ho-ho-ho! > >We're in the home stretch now; three more games to go! > >Today's game is: > >Shadowrun Returns >------------------------ Great news for somebody out there... I already own this one!
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Werner Punz
Date: Wed, 21 Dec 2016 15:16
Date: Wed, 21 Dec 2016 15:16
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Great game, fetch the key if you can. (I own it already) Am 21.12.16 um 15:30 schrieb Spalls Hurgenson: > Ho-ho-ho! > > We're in the home stretch now; three more games to go! > > Today's game is: > > Shadowrun Returns > ------------------------ > Returns? For a long-time table-top role-player like me, I was never > aware that it was ever gone. But I guess for those who only knew the > franchise from the Sega/Nintendo game 20 years prior, it was a return, > and welcome one too. Shadowrun is a unique mix of cyberpunk and > fantasy; a "you got chococlate in my peanut butter" mixture that makes > the combination greater than its constituent parts. While I personally > wished the game had included more detailed NPCs and greater variety > and number of maps, nonetheless it is a solid tactical RPG that > wonderfully captures much of what made the table-top game so > appealing. > > Platform: Windows PC > Distributor: Steam > Key: MZAV3-E26EX-2E2RP > > Apparently there was a MegaCD Shadowrun game too, released in 1996. > Not to mention the 2007 FPS. Return? Shadowrun never really /left/. > > Ho-ho-ho! >
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: MetalGuru
Date: Wed, 21 Dec 2016 15:31
Date: Wed, 21 Dec 2016 15:31
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On 12/21/2016 9:30 AM, Spalls Hurgenson wrote: > Ho-ho-ho! > > We're in the home stretch now; three more games to go! > Today's game is: Shadowrun Returns Grabbed it! Thank you much Spalls, it was the only one missing but now my Shadowrun series is complete :D Haven't played any of them yet.
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Zaghadka
Date: Wed, 21 Dec 2016 16:56
Date: Wed, 21 Dec 2016 16:56
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On Wed, 21 Dec 2016 10:31:01 -0500, MetalGuru <notmy...@yahoo.com> wrote: >On 12/21/2016 9:30 AM, Spalls Hurgenson wrote: >> Ho-ho-ho! >> >> We're in the home stretch now; three more games to go! >> Today's game is: Shadowrun Returns > >Grabbed it! Thank you much Spalls, it was the only one missing but now >my Shadowrun series is complete :D Haven't played any of them yet. > > Good trigger finger Guru. -- Zag Sent from my slow-ass Toshiba Laptop
Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Mike S.
Date: Wed, 21 Dec 2016 18:25
Date: Wed, 21 Dec 2016 18:25
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On Wed, 21 Dec 2016 10:31:01 -0500, MetalGuru <notmy...@yahoo.com> wrote: >Grabbed it! Thank you much Spalls, it was the only one missing but now >my Shadowrun series is complete :D Haven't played any of them yet. Congrats MetalGuru.
Shadowrun Returns was Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Xocyll
Date: Wed, 28 Dec 2016 17:09
Date: Wed, 28 Dec 2016 17:09
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Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Today's game is: > >Shadowrun Returns Warning to any who were thinking of buying this (or the bundle); This game contains a game stopping bug that will lock the game so solid you can't even quit but have to kill the process. And apparently it's been known for over 3 years now. Still unfixed, and I am guessing, never going to be. You are instead expected to kill the process, shut down steam, restart steam, restart game, reload last save and repeat until you get lucky enough to get past the bug, if you ever do. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Shadowrun Returns was Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Werner Punz
Date: Wed, 28 Dec 2016 18:59
Date: Wed, 28 Dec 2016 18:59
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Am 28.12.16 um 18:09 schrieb Xocyll: > Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the > entrails of the porn spammer to utter "The Augury is good, the signs > say: > >> Today's game is: >> >> Shadowrun Returns > > Warning to any who were thinking of buying this (or the bundle); > > This game contains a game stopping bug that will lock the game so solid > you can't even quit but have to kill the process. > > And apparently it's been known for over 3 years now. > > Still unfixed, and I am guessing, never going to be. > > You are instead expected to kill the process, shut down steam, restart > steam, restart game, reload last save and repeat until you get lucky > enough to get past the bug, if you ever do. > > Xocyll > Mhh I played the game through about 2 years ago, and never ran into this bug. Maybe I was lucky.
Re: Shadowrun Returns was Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Xocyll
Date: Wed, 28 Dec 2016 20:29
Date: Wed, 28 Dec 2016 20:29
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Werner Punz <we...@gmx.at> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Am 28.12.16 um 18:09 schrieb Xocyll: >> Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the >> entrails of the porn spammer to utter "The Augury is good, the signs >> say: >> >>> Today's game is: >>> >>> Shadowrun Returns >> >> Warning to any who were thinking of buying this (or the bundle); >> >> This game contains a game stopping bug that will lock the game so solid >> you can't even quit but have to kill the process. >> >> And apparently it's been known for over 3 years now. >> >> Still unfixed, and I am guessing, never going to be. >> >> You are instead expected to kill the process, shut down steam, restart >> steam, restart game, reload last save and repeat until you get lucky >> enough to get past the bug, if you ever do. >> >> Xocyll >> >Mhh I played the game through about 2 years ago, and never ran into this >bug. Maybe I was lucky. The thread I read mentioned a few people who had. It's in the Universal Brotherhood mission, the inner sanctum fight with the bugs. People who killed off both bugs in one round, sometimes avoided the bug completely. Other people crashed every time if they had a rigger with drones. Or didn't kill the bugs fast enough, or a host of other situations. The devs tried blaming it on manual saves, only people who didn't do any manual saves in the mission, got the bug. For me, after the dialog, the bugs appeared and combat started and my character never even got a turn at combat, first the bugs and minions, then it skipped straight to my 3 henchmen. 2 rounds later, my 3rd henchman got 2/3 attacks and then got interrupted by the boss doing another conversation taunt and dialog choices, after which it still showed his gun in the corner, but was my character's turn at combat apparently. Only, nothing worked, nothing could be targeted, you couldn't access the menu or even hit esc. You could pan the map around, and animations were still happening, but the UI was totally disabled. The disgusting thing is, in the thread I read, a developer addressed this bug saying they were working on it - dated July, 2014, yet it's still happening _exactly_ as it was described then. A question for you; did you ever get a combat where you got to go first? Even in combats where *I* initiate combat through dialog, the enemy gets to go first. Not once did I ever get to attack first, and sometimes my character got their turn at combat skipped completely for no apparent reason. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Shadowrun Returns was Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Werner Punz
Date: Wed, 28 Dec 2016 22:00
Date: Wed, 28 Dec 2016 22:00
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Am 28.12.16 um 21:29 schrieb Xocyll: > A question for you; did you ever get a combat where you got to go > first? > > Even in combats where *I* initiate combat through dialog, the enemy gets > to go first. > Not once did I ever get to attack first, and sometimes my character got > their turn at combat skipped completely for no apparent reason. > Actually it has been a while, so I really cannot remember. All I remember from the game was that there was a lot of written story and heavy tactical combat. And I did not particularily liked the cyberspace missions but the rest of the game was good.
Re: Shadowrun Returns was Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Author: Xocyll
Date: Sat, 31 Dec 2016 16:49
Date: Sat, 31 Dec 2016 16:49
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Werner Punz <we...@gmx.at> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >Am 28.12.16 um 21:29 schrieb Xocyll: > >> A question for you; did you ever get a combat where you got to go >> first? >> >> Even in combats where *I* initiate combat through dialog, the enemy gets >> to go first. >> Not once did I ever get to attack first, and sometimes my character got >> their turn at combat skipped completely for no apparent reason. >> >Actually it has been a while, so I really cannot remember. All I >remember from the game >was that there was a lot of written story and heavy tactical combat. And >I did not particularily liked the cyberspace missions but the rest of >the game was good. The game mostly has a mostly nice atmosphere and fairly good dialog, a lot of which doesn't seem to matter at all and/or is directly linked to bugs. The cyberspace stuff was done incredibly badly in my opinion; It's boring and tedious at the best of times and you can clear areas and then just have enemies materialize out of nowhere around you, which makes tactical combat, (this is supposed to be a tactical combat game after all,) impossible. What exactly are you expected to do when at the end of your round of moves 4 guys materialize around you and get their round of combat instantly. You are dead before you have a chance to do anything from something there is no possible defense from. Extremely jarring having combat in meatspace and cyberspace stuff alternating. Isn't thought supposed to be hundreds, if not thousands, of times faster than physical movement - shouldn't decking basically be jack in, do whatever you came to do and then jack out, and maybe 2 seconds has passed? Have these guys ever read ANY Cyberpunk? Cyberspace and meatspace running at massively different speeds in pretty much a staple of it. They've done it as though the decker is using a C64 and an acoustic coupler modem and is typing on a clunky old keyboard. Also extremely annoying when they go into turn based stuff forcing individual movement of characters, when there are no enemies and thus absolutely no point in being in turn based mode. Oh in about 17 rounds of movement, you'll reach a point where your decker will need to jack in, so you need to have individual control of him. Yeah, so go into turn based mode when we enter that room, not 8 completely empty rooms and hallways earlier. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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