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Article #697227

Re: Shadowrun Returns was Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21

#697227
From: Xocyll
Date: Sat, 31 Dec 2016 16:49
63 lines
4425 bytes
Werner Punz <we...@gmx.at> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>Am 28.12.16 um 21:29 schrieb Xocyll:
>
>> A question for you;  did you ever get a combat where you got to go
>> first?
>>
>> Even in combats where *I* initiate combat through dialog, the enemy gets
>> to go first.
>> Not once did I ever get to attack first, and sometimes my character got
>> their turn at combat skipped completely for no apparent reason.
>>
>Actually it has been a while, so I really cannot remember. All I 
>remember from the game
>was that there was a lot of written story and heavy tactical combat. And 
>I did not particularily liked the cyberspace missions but the rest of 
>the game was good.

The game mostly has a mostly nice atmosphere and fairly good dialog, a
lot of which doesn't seem to matter at all and/or is directly linked to
bugs.

The cyberspace stuff was done incredibly badly in my opinion;
It's boring and tedious at the best of times and you can clear areas and
then just have enemies materialize out of nowhere around you, which
makes tactical combat, (this is supposed to be a tactical combat game
after all,) impossible.   What exactly are you expected to do when at
the end of your round of moves 4 guys materialize around you and get
their round of combat instantly.
You are dead before you have a chance to do anything from something
there is no possible defense from.

Extremely jarring having combat in meatspace and cyberspace stuff
alternating.    Isn't thought supposed to be hundreds, if not thousands,
of times faster than physical movement - shouldn't decking basically be
jack in, do whatever you came to do and then jack out, and maybe 2
seconds has passed?

Have these guys ever read ANY Cyberpunk?
Cyberspace and meatspace running at massively different speeds in pretty
much a staple of it.

They've done it as though the decker is using a C64 and an acoustic
coupler modem and is typing on a clunky old keyboard.

Also extremely annoying when they go into turn based stuff forcing
individual movement of characters, when there are no enemies and thus
absolutely no point in being in turn based mode.

Oh in about 17 rounds of movement, you'll reach a point where your
decker will need to jack in, so you need to have individual control of
him.

Yeah, so go into turn based mode when we enter that room, not 8
completely empty rooms and hallways earlier.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Shadowrun Returns was Re: 2016 c.s.i.p.g.a Games Give-Away Advent Calendar - Day 21
Date: Sat, 31 Dec 2016 11:49:44 -0500
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