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4 messages
4 total messages Started by Werner Punz Sun, 25 Sep 2016 11:49
Long article about the past and current state of Star Citizen
#696707
Author: Werner Punz
Date: Sun, 25 Sep 2016 11:49
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http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

This piece is together with the Molineux article from a while ago the 
best gaming related article I have read in a long time. This thing is 
New York times standard and that on Kotaku.
Re: Long article about the past and current state of Star Citizen
#696708
Author: rms
Date: Sun, 25 Sep 2016 15:12
5 lines
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>http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

    A good read.  I'm more interested now in SC than before reading that.

rms 
Re: Long article about the past and current state of Star Citizen
#696709
Author: rri... Ross Ridge
Date: Sun, 25 Sep 2016 22:52
35 lines
2676 bytes
Werner Punz  <we...@gmx.at> wrote:
>http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen
>
>This piece is together with the Molineux article from a while ago the 
>best gaming related article I have read in a long time. This thing is 
>New York times standard and that on Kotaku.

I think this quote at the end of the article is tellling:

	... If Star Citizen does end up hitting the goals that Roberts
	has planned (by beating his horses to death to get to the finish
	line), there is no doubt in my mind it will be amazing.

	Will it be fun to play? Not sure. Will it be an amazing tech
	and beautiful art demo? Absolutely.

For all the problems mentioned in the article, that was the only place I
found any mention of anyone being concerned about it being fun to play.
Better studios than these guys have cancelled practically finished games
because in the end what they came up with wasn't all that fun of a game
to play.  I don't get the impression that Chris Roberts really cares
that much about gameplay.

My guess is that it's going to end up like Kingdoms of Amalur, with some
sort of scaled down game being pushed out the door when they realize
they're going to run out of money.  It won't be enough to save the
company and they'll go bankrupt.

					Ross Ridge

-- 
 l/  //	  Ross Ridge -- The Great HTMU
[oo][oo]  rri...@csclub.uwaterloo.ca
-()-/()/  http://www.csclub.uwaterloo.ca/~rridge/ 
 db  //	  
Re: Long article about the past and current state of Star Citizen
#696710
Author: Rin Stowleigh
Date: Mon, 26 Sep 2016 00:08
14 lines
2165 bytes
On Sun, 25 Sep 2016 22:52:42 +0000 (UTC), rri...@csclub.uwaterloo.ca
(Ross Ridge) wrote:


>My guess is that it's going to end up like Kingdoms of Amalur, with some
>sort of scaled down game being pushed out the door when they realize
>they're going to run out of money.  It won't be enough to save the
>company and they'll go bankrupt.

??? 

Kingdoms of Amalur is generally regarded as a real gem.  I don't know
how that compares to what was promised, but they could have done a lot
worse.
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