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Thread View: comp.sys.ibm.pc.games.action
2 messages
2 total messages Started by gla... Gladio Sat, 16 Sep 1995 00:00
Re: 486-66 vs. Sony Playstation (gasp)
#6129
Author: gla... Gladio
Date: Sat, 16 Sep 1995 00:00
28 lines
1635 bytes
-> From: grif...@interport.net (Griffith Everson)
-> Subject: Re: 486-66 vs. Sony Playstation (gasp)
->
-> In article <DEpI5n.F6x@info.uucp> burl...@mach1.wlu.ca (Jean-Paul
-> Burlock u) w rites:
-> >From: burl...@mach1.wlu.ca (Jean-Paul Burlock u)
-> >Subject: Re: 486-66 vs. Sony Playstation (gasp)
-> >Date: Sun, 10 Sep 1995 20:27:23 GMT
->
-> >        Also there's quite a few drawbacks to the Playstation, it on
-> >runs a cd-rom, this provides lags.   Also only has a 33 mhtz process
->
-> For a system with quite a few drawbacks it blows my P100
-> clear outta the water.  I was majorly skeptical as far as PSX vs PC
-> performance but this system has gotta be seen(and properly played)
-> to believe.
-> Later,
-> Griff

Sigh.. and a Nintendo (the 8 bit machine) can outdo i think a 386 maybe
486.. thats simply because if you think about it.. the nintendo has a
lot less.. its a COMPLETELY (100%) dedicated machine.. none of the CPU
is tied up anywhere.. if you run one of those system monitiers on sys
resources, you'll notice that its not on a constant 100% CPU usage... if
it were, then it would blow all the game systems out of the water so
far...
but as it is.. I believe my p90 only averages 5-10 % usage..
I may be wrong..
Re: 486-66 vs. Sony Playstation (gasp)
#6130
Author: donra... DonRawlins
Date: Sat, 16 Sep 1995 00:00
17 lines
1324 bytes
gla...@dragonfirebbs.com writes:

> I believe my p90 only averages 5-10 % usage.. I may be wrong..

You didn't phrase this quite right but your point is correct.

Where the PSX CPU can concentrate on game mechanics the P90 is forced to
do mundane screen redraws that could easily be handled by very "dumb"
specialized graphics coprocessors - like the cheap linear texture warping
devices present in the PSX.  Those chips only cost a few dollars each to
manufacture but they make a huge difference in game performance.

The good news it that 3D coprocessors are coming to the PC and Microsoft
(that's right OS/2 weenies, Microsoft) has dedicated themselves to
supporting them through standard API's.  That will shift the balance
quickly back to PC's and also make Win95 the obvious choice for any and
all PC gamers.
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