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Article #6130Re: 486-66 vs. Sony Playstation (gasp)
From: donra... DonRawlins
Date: Sat, 16 Sep 1995 00:00
Date: Sat, 16 Sep 1995 00:00
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gla...@dragonfirebbs.com writes: > I believe my p90 only averages 5-10 % usage.. I may be wrong.. You didn't phrase this quite right but your point is correct. Where the PSX CPU can concentrate on game mechanics the P90 is forced to do mundane screen redraws that could easily be handled by very "dumb" specialized graphics coprocessors - like the cheap linear texture warping devices present in the PSX. Those chips only cost a few dollars each to manufacture but they make a huge difference in game performance. The good news it that 3D coprocessors are coming to the PC and Microsoft (that's right OS/2 weenies, Microsoft) has dedicated themselves to supporting them through standard API's. That will shift the balance quickly back to PC's and also make Win95 the obvious choice for any and all PC gamers.
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From: donra...@aol.com (DonRawlins) Subject: Re: 486-66 vs. Sony Playstation (gasp) Date: 1995/09/16 Message-ID: <43f06a$8mo@newsbf02.news.aol.com> X-Deja-AN: 110247364 sender: ro...@newsbf02.news.aol.com references: <9509160715072850@dragonfirebbs.com> organization: America Online, Inc. (1-800-827-6364) reply-to: donra...@aol.com (DonRawlins) newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit