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2 messages
2 total messages Started by gand... gary anderson Wed, 13 Sep 1995 00:00
COMMANDO: a STUNT ISLAND-inspired game idea
#5613
Author: gand... gary anderson
Date: Wed, 13 Sep 1995 00:00
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I was playing around just now with STUNT ISLAND  -- a very 
*under*rated package, but this is not the group for that discussion --
when I suddenly started dreaming about a game I'd like to see.

STUNT ISLAND features a fully-realized 3-D island loaded with 
interesting geological and architectural features to be used for stunt
flying (and the filming of same).  I was flying a little Curtiss 
JuneBug low and slow around this craggy cliff topped with a castle 
when an image from "Where Eagles Dare" popped into my head.  Then I 
began thinking:  wouldn't it be cool if I could use these locations to
set up and carry out commando raids?  Small teams of 4-8 commandos, 
each with a "first-person" POV you could toggle, doing missions in 
urban, jungle, marine environments....  Entebbe-like raids on 
airfields, taking out terrorists in a crowded football stadium, 
rescuing prisoners from an inaccessible Nazi-held castle....

Whew...
Re: COMMANDO: a STUNT ISLAND-inspired game idea
#5621
Author: clo... Craig Lovell
Date: Fri, 15 Sep 1995 00:00
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gary anderson (gand...@unlinfo.unl.edu) wrote:

: I was playing around just now with STUNT ISLAND  -- a very 
: *under*rated package, but this is not the group for that discussion --
: when I suddenly started dreaming about a game I'd like to see.

I agree, a _very_ underrated package.  I never did much with it, except
for a couple of airshow-type flyby shots, and a couple of chase scenes.
It's too bad Disney isn't going to do anything more with it.


An interesting idea; maybe Quake will be able to do something like this.
It seems to me like your plan would be a modification/evolution of the
Heretic engine (being able to look up and down would be indispensible)...

Craig
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