Article View: comp.sys.ibm.pc.games.action
Article #5621Re: COMMANDO: a STUNT ISLAND-inspired game idea
From: clo... Craig Lovell
Date: Fri, 15 Sep 1995 00:00
Date: Fri, 15 Sep 1995 00:00
16 lines
1098 bytes
1098 bytes
gary anderson (gand...@unlinfo.unl.edu) wrote: : I was playing around just now with STUNT ISLAND -- a very : *under*rated package, but this is not the group for that discussion -- : when I suddenly started dreaming about a game I'd like to see. I agree, a _very_ underrated package. I never did much with it, except for a couple of airshow-type flyby shots, and a couple of chase scenes. It's too bad Disney isn't going to do anything more with it. An interesting idea; maybe Quake will be able to do something like this. It seems to me like your plan would be a modification/evolution of the Heretic engine (being able to look up and down would be indispensible)... Craig
Technical Details
Message-ID:
<43b5vg$mnj@globe.indirect.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<4379hv$3l8@crcnis3.unl.edu>Show Full Headers
Complete Article Headers
From: clo...@indirect.com (Craig Lovell) Subject: Re: COMMANDO: a STUNT ISLAND-inspired game idea Date: 1995/09/15 Message-ID: <43b5vg$mnj@globe.indirect.com> X-Deja-AN: 110187673 references: <4379hv$3l8@crcnis3.unl.edu> organization: Internet Direct, Inc. newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit