Article View: comp.sys.ibm.pc.games.action
Article #682939Re: "Skyrim" successor to be multiplayer?
From: Markus Schäfer
Date: Mon, 19 Mar 2012 11:18
Date: Mon, 19 Mar 2012 11:18
33 lines
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3225 bytes
Am 19.03.2012 07:16, schrieb Rin Stowleigh: >> a game with a campaign, good gameplay and a good story. > > Well some do and some don't. While I agree not everyone wants an > online RPG, the same is true that not everyone wants an RPG that takes > place in a silo of one either. While I personally am not really into > MMORPGs, I do prefer multiplayer gaming in general and would like to > see middle ground. Some social interaction without dealing with mass > idiots. I'm not sure if it what I have in mind is even achievable in > a series like TES, but I also recognize when it may not matter if one > category of gamers (those who like MMORPGs) are willing to cast their > votes with their wallets (i.e. pay for such a service). To me, gaming > in a silo has a lifespan of maybe a couple of weeks at best. It > doesn't matter how many square feet the world is or how many weapon > variations or crafting possibilities there are, if what I experience > is limited to computer AI, I am going to get bored sooner rather than > later, therefore I like the idea of joining forces with a few others > (and being the competitive sort, using those joined relationships to > compete against others). I recognize not everyone is like me. I also > recognize the best way to shape the gaming landscape I want is to > spend money on games that suit me and ignore those that don't. I don't know if you've seen Dead Island's multiplayer. The setting may not be everybody's cup of tea but the map structure is similar to that of the Elder Scrolls games: (relatively) free movement on a large map where quests simply lead you to different locations, instead of a level structure tailored to specific quests (though even such can be found, inside of buildings for example). You can play singleplayer without problem but can always choose to let other players share your game as long as their game progress is compatible to yours. It should be possible to develop such a structure for other games.
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