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Article #682940

Re: "Skyrim" successor to be multiplayer?

#682940
From: Rin Stowleigh
Date: Mon, 19 Mar 2012 11:26
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On Mon, 19 Mar 2012 12:18:00 +0100, Markus Schรคfer
<markus.schaefer@rub.de> wrote:

>Am 19.03.2012 07:16, schrieb Rin Stowleigh:
>>> a game with a campaign, good gameplay and a good story.
>>
>> Well some do and some don't.  While I agree not everyone wants an
>> online RPG, the same is true that not everyone wants an RPG that takes
>> place in a silo of one either.  While I personally am not really into
>> MMORPGs, I do prefer multiplayer gaming in general and would like to
>> see middle ground.  Some social interaction without dealing with mass
>> idiots.  I'm not sure if it what I have in mind is even achievable in
>> a series like TES, but I also recognize when it may not matter if one
>> category of gamers (those who like MMORPGs) are willing to cast their
>> votes with their wallets (i.e. pay for such a service).  To me, gaming
>> in a silo has a lifespan of maybe a couple of weeks at best.  It
>> doesn't matter how many square feet the world is or how many weapon
>> variations or crafting possibilities there are, if what I experience
>> is limited to computer AI, I am going to get bored sooner rather than
>> later, therefore I like the idea of joining forces with a few others
>> (and being the competitive sort, using those joined relationships to
>> compete against others).  I recognize not everyone is like me.  I also
>> recognize the best way to shape the gaming landscape I want is to
>> spend money on games that suit me and ignore those that don't.
>
>I don't know if you've seen Dead Island's multiplayer. The setting may 
>not be everybody's cup of tea but the map structure is similar to that 
>of the Elder Scrolls games: (relatively) free movement on a large map 
>where quests simply lead you to different locations, instead of a level 
>structure tailored to specific quests (though even such can be found, 
>inside of buildings for example).
>You can play singleplayer without problem but can always choose to let 
>other players share your game as long as their game progress is 
>compatible to yours.
>
>It should be possible to develop such a structure for other games.

I actually thought Dead Island's multiplayer had a lot going for it.
The zombie killing got a bit repetitive to me, but I got the sense
that I was playing a type of online game I hadn't played before, so
innovation-wise I thought it was an accomplishment.

Some folks were really off put by it though, so I have a feeling if it
were used as an example of what Elder Scrolls online should be, a lot
of folks would lash out.  But yes I think some ideas could be borrowed
from it.
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From: Rin Stowleigh <rstowleigh@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg
Subject: Re: "Skyrim" successor to be multiplayer?
Date: Mon, 19 Mar 2012 07:26:23 -0400
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