Article View: comp.sys.ibm.pc.games.action
Article #682940Re: "Skyrim" successor to be multiplayer?
From: Rin Stowleigh
Date: Mon, 19 Mar 2012 11:26
Date: Mon, 19 Mar 2012 11:26
46 lines
4067 bytes
4067 bytes
On Mon, 19 Mar 2012 12:18:00 +0100, Markus Schรคfer <markus.schaefer@rub.de> wrote: >Am 19.03.2012 07:16, schrieb Rin Stowleigh: >>> a game with a campaign, good gameplay and a good story. >> >> Well some do and some don't. While I agree not everyone wants an >> online RPG, the same is true that not everyone wants an RPG that takes >> place in a silo of one either. While I personally am not really into >> MMORPGs, I do prefer multiplayer gaming in general and would like to >> see middle ground. Some social interaction without dealing with mass >> idiots. I'm not sure if it what I have in mind is even achievable in >> a series like TES, but I also recognize when it may not matter if one >> category of gamers (those who like MMORPGs) are willing to cast their >> votes with their wallets (i.e. pay for such a service). To me, gaming >> in a silo has a lifespan of maybe a couple of weeks at best. It >> doesn't matter how many square feet the world is or how many weapon >> variations or crafting possibilities there are, if what I experience >> is limited to computer AI, I am going to get bored sooner rather than >> later, therefore I like the idea of joining forces with a few others >> (and being the competitive sort, using those joined relationships to >> compete against others). I recognize not everyone is like me. I also >> recognize the best way to shape the gaming landscape I want is to >> spend money on games that suit me and ignore those that don't. > >I don't know if you've seen Dead Island's multiplayer. The setting may >not be everybody's cup of tea but the map structure is similar to that >of the Elder Scrolls games: (relatively) free movement on a large map >where quests simply lead you to different locations, instead of a level >structure tailored to specific quests (though even such can be found, >inside of buildings for example). >You can play singleplayer without problem but can always choose to let >other players share your game as long as their game progress is >compatible to yours. > >It should be possible to develop such a structure for other games. I actually thought Dead Island's multiplayer had a lot going for it. The zombie killing got a bit repetitive to me, but I got the sense that I was playing a type of online game I hadn't played before, so innovation-wise I thought it was an accomplishment. Some folks were really off put by it though, so I have a feeling if it were used as an example of what Elder Scrolls online should be, a lot of folks would lash out. But yes I think some ideas could be borrowed from it.
Technical Details
Message-ID:
<bp5em7157tiufrn510gl5mfamh178rkviq@4ax.com>Path:
mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border3.nntp.dca.giganews.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mailReferences:
<eig7m71sk974biaui6hhne6usk662k8r6r@4ax.com> <jk3681$vbu$1@dont-email.me> <li9am7lmhgo5h4pdo1mslfnpml1nqi3kli@4ax.com> <jk6flq$h3s$1@dont-email.me> <mridm7llpjqevaj4j7frmhh9u2g2bo98k8@4ax.com> <9soiv8Fp69U1@mid.dfncis.de>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border3.nntp.dca.giganews.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 19 Mar 2012 06:26:34 -0500 From: Rin Stowleigh <rstowleigh@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg Subject: Re: "Skyrim" successor to be multiplayer? Date: Mon, 19 Mar 2012 07:26:23 -0400 Message-ID: <bp5em7157tiufrn510gl5mfamh178rkviq@4ax.com> References: <eig7m71sk974biaui6hhne6usk662k8r6r@4ax.com> <jk3681$vbu$1@dont-email.me> <li9am7lmhgo5h4pdo1mslfnpml1nqi3kli@4ax.com> <jk6flq$h3s$1@dont-email.me> <mridm7llpjqevaj4j7frmhh9u2g2bo98k8@4ax.com> <9soiv8Fp69U1@mid.dfncis.de> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 46 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-i1ZtY1pH0OdWlFpxi9m1bl+AIbuaJj26PjB/6rGhuqwiFkS7Bw2DQ2IFzK0iQJBNj20WN/Nt+uUp+zY!vpVL10jilOMBHhnOausEhXJCIomyyeNErG0BrhgauTAKs4tAMQpEtVj31VVPyVjdHEHV650= X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 4069 X-Original-Bytes: 3963 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit