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Article #6129Re: 486-66 vs. Sony Playstation (gasp)
From: gla... Gladio
Date: Sat, 16 Sep 1995 00:00
Date: Sat, 16 Sep 1995 00:00
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1635 bytes
-> From: grif...@interport.net (Griffith Everson) -> Subject: Re: 486-66 vs. Sony Playstation (gasp) -> -> In article <DEpI5n.F6x@info.uucp> burl...@mach1.wlu.ca (Jean-Paul -> Burlock u) w rites: -> >From: burl...@mach1.wlu.ca (Jean-Paul Burlock u) -> >Subject: Re: 486-66 vs. Sony Playstation (gasp) -> >Date: Sun, 10 Sep 1995 20:27:23 GMT -> -> > Also there's quite a few drawbacks to the Playstation, it on -> >runs a cd-rom, this provides lags. Also only has a 33 mhtz process -> -> For a system with quite a few drawbacks it blows my P100 -> clear outta the water. I was majorly skeptical as far as PSX vs PC -> performance but this system has gotta be seen(and properly played) -> to believe. -> Later, -> Griff Sigh.. and a Nintendo (the 8 bit machine) can outdo i think a 386 maybe 486.. thats simply because if you think about it.. the nintendo has a lot less.. its a COMPLETELY (100%) dedicated machine.. none of the CPU is tied up anywhere.. if you run one of those system monitiers on sys resources, you'll notice that its not on a constant 100% CPU usage... if it were, then it would blow all the game systems out of the water so far... but as it is.. I believe my p90 only averages 5-10 % usage.. I may be wrong..
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From: gla...@dragonfirebbs.com (Gladio) Subject: Re: 486-66 vs. Sony Playstation (gasp) Date: 1995/09/16 Message-ID: <9509160715072850@dragonfirebbs.com> X-Deja-AN: 110247339 distribution: world organization: Dragonfire BBS newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit