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Article #6129

Re: 486-66 vs. Sony Playstation (gasp)

#6129
From: gla... Gladio
Date: Sat, 16 Sep 1995 00:00
28 lines
1635 bytes
-> From: grif...@interport.net (Griffith Everson)
-> Subject: Re: 486-66 vs. Sony Playstation (gasp)
->
-> In article <DEpI5n.F6x@info.uucp> burl...@mach1.wlu.ca (Jean-Paul
-> Burlock u) w rites:
-> >From: burl...@mach1.wlu.ca (Jean-Paul Burlock u)
-> >Subject: Re: 486-66 vs. Sony Playstation (gasp)
-> >Date: Sun, 10 Sep 1995 20:27:23 GMT
->
-> >        Also there's quite a few drawbacks to the Playstation, it on
-> >runs a cd-rom, this provides lags.   Also only has a 33 mhtz process
->
-> For a system with quite a few drawbacks it blows my P100
-> clear outta the water.  I was majorly skeptical as far as PSX vs PC
-> performance but this system has gotta be seen(and properly played)
-> to believe.
-> Later,
-> Griff

Sigh.. and a Nintendo (the 8 bit machine) can outdo i think a 386 maybe
486.. thats simply because if you think about it.. the nintendo has a
lot less.. its a COMPLETELY (100%) dedicated machine.. none of the CPU
is tied up anywhere.. if you run one of those system monitiers on sys
resources, you'll notice that its not on a constant 100% CPU usage... if
it were, then it would blow all the game systems out of the water so
far...
but as it is.. I believe my p90 only averages 5-10 % usage..
I may be wrong..
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From: gla...@dragonfirebbs.com (Gladio)
Subject: Re: 486-66 vs. Sony Playstation (gasp)
Date: 1995/09/16
Message-ID: <9509160715072850@dragonfirebbs.com>
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