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Article #694790

Re: Fallout 4 - Now this is pretty stupid

#694790
From: john... John Lewis
Date: Sat, 21 Nov 2015 05:10
101 lines
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On Fri, 20 Nov 2015 10:25:58 -0500, Rin Stowleigh
<rstow...@nevrhadgmail.com> wrote:

>On Fri, 20 Nov 2015 01:16:25 GMT, john...@frontier.com (John Lewis)
>wrote:
>
>>On Sun, 15 Nov 2015 13:39:10 -0500, Rin Stowleigh
>><rstow...@nevrhadgmail.com> wrote:
>>
>>>
>>>This is quite possibly one of the most idiotic things to happen in PC
>>>gaming in a couple of decades.
>>>
>>>http://www.technobuffalo.com/2015/11/10/fallout-4-framerate-capped-and-tied-to-game-speed/
>>>
>>>Once upon a time, the timing of games and the frame rate were tied to
>>>the actual speed of the CPU.  Like, approximately 35 years ago when
>>>the developer of a game for a given computer only needed to test their
>>>game on a computer for which there was only one CPU available for.
>>>
>>>So, for example an early PC I owned had a chip that was twice the
>>>clock speed of the original IBM PC.  Running games written for the IBM
>>>PC ran rediculously fast (which was good for something like a turn
>>>based game which was not timing sensitive, but was a problem for an
>>>action game which would in essence become twice as difficult by
>>>playing on the faster chip).  So, a lot of times I used a utility that
>>>would in essence force the game to run at the proper speed (or at
>>>least close enough to it).
>>>
>>>However, Bethesda seems to have been practicing at one point for a
>>>real nuclear war, because they seem to have shoved their heads so far
>>>up their own asses that they have become oblivious to the advancements
>>>of chip technology since the early 80s.  
>>>
>>>You might be wondering how I came across this.  Well long story short
>>>there is a nasty bug that exists when hacking/using terminals at
>>>higher framerates.  More times than not, the player just becomes stuck
>>>when they exit the terminal hacking mode; stuck as in cannot move,
>>>must reload a quicksave.  Not a problem if you don't really need the
>>>terminal access to advance, but there are some places where it is
>>>required to complete a quest milestone.  So, I was looking around at
>>>options and fixes.  Apparently this is some sort of built-in bug that
>>>Bethesda added to penalize folks with real computers for having decent
>>>hardware -- I guess they would prefer we just said fuck it and bought
>>>the console version instead?
>>>
>>>If you want to read about possible fixes for the stuck at terminal
>>>bug, just google "fallout 4 terminal hacking bug".
>>>
>>>Bethesda's apparent solution to GSYNC monitors is to have a locked
>>>72hz vsync'ed mode!  And, if you're used to real gaming, playing at
>>>that feels like youre playing with your optical mouse sitting in a
>>>bowl of peanut butter.
>>>
>>>GSYNC is one of those technologies that in itself is pretty much
>>>flawless.  You don't have to do much and it just works.  In fact, you
>>>have to work pretty hard to fuck it up.  Bethesda apparently put in
>>>the man hours to do just that, because they fucked it up royally in
>>>this game.  Nice job, morons.
>>
>>Rin,
>>
>>Thanks so much for the warning !!
>>
>>A console port hacked for the PC. Thanks for lowering your standards
>>BethSoft... NOT !!
>>
>>Anyway, I am so glad that I did not purchase Fallout 4. Maybe by the
>>the time the PC version of the GOTY comes out (at a reasonable sale
>>price, of course), then BethSoft might have removed their heads from
>>their collective a**es.... 
>>
>>Yes, I also have GSync and it had better work properly with GSync,
>>maxing out with Vsync off at my chosen default frame-rate... otherwise
>>I will very happy to give it as miss.
>>
>>John Lewis
>
>Yes to picking it up at a discount.  
>
>I ended up just accepting the stupid 72hz bullshit for now.  Turning
>off vsync entirely is an experiment that shows you how smooth the game
>COULD feel on a high end rig.  Ever seen the lock pick animation
>running at two or three thousand frames per second?  Kind of funny how
>fast that lock can turn ;)
>
>Being the adaptable kind of guy I am I just sort of got used to the
>72hz, accept the games flaws and enjoy it.  And there is definitely
>fun to be had, I find myself going back to it when I have time.
>
>Only a few more days until R6:Siege comes out though, which will take
>all my game time for a while.  I have a feeling Ubisoft is going to
>experience a cash windfall for this game, especially coming right on
>the heels of the attacks in Paris.
>

And with Ubisoft being a French company too.... I'm sure Giles
Guillemot will be happy with the rattle from his cash can....


John Lewis
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From: john...@frontier.com (John Lewis)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Fallout 4 - Now this is pretty stupid
Date: Sat, 21 Nov 2015 05:10:55 GMT
Message-ID: <564ffc7d.1213781@news.giganews.com>
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