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Article View: comp.sys.ibm.pc.games.action
Article #6546

Re: The dim future of PC gaming.

#6546
From: wl... EXploITed
Date: Wed, 04 Oct 1995 00:00
8 lines
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: I doubt it. The 1.5 million is flat-shaded, not Gourand shaded. Current PSX
: games have about 100,000 texture mapped polygons/sec. The PSX should be able to
What's the difference between flat-shaded
and Gourard shaded, does flat-shaded imply
only one shade can be applied to a surface
with no gradients possible?
	-Bill Lane
	pre-EE (forever!)
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From: wl...@csulb.edu (EXploITed)
Subject: Re: The dim future of PC gaming.
Date: 1995/10/04
Message-ID: <44snuf$n4b@garuda.csulb.edu>
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references: <1995Sep19.150027.2764@titan.sfasu.edu> <ovJaw0kkA8RU084yn@spider.compart.fi> <DFLCIB.CDq@uns.bris.ac.uk>
organization: Cal State Long Beach
newsgroups: comp.sys.ibm.pc.games.action
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