Article View: comp.sys.ibm.pc.games.action
Article #6546Re: The dim future of PC gaming.
From: wl... EXploITed
Date: Wed, 04 Oct 1995 00:00
Date: Wed, 04 Oct 1995 00:00
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: I doubt it. The 1.5 million is flat-shaded, not Gourand shaded. Current PSX : games have about 100,000 texture mapped polygons/sec. The PSX should be able to What's the difference between flat-shaded and Gourard shaded, does flat-shaded imply only one shade can be applied to a surface with no gradients possible? -Bill Lane pre-EE (forever!)
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From: wl...@csulb.edu (EXploITed) Subject: Re: The dim future of PC gaming. Date: 1995/10/04 Message-ID: <44snuf$n4b@garuda.csulb.edu> X-Deja-AN: 117017497 references: <1995Sep19.150027.2764@titan.sfasu.edu> <ovJaw0kkA8RU084yn@spider.compart.fi> <DFLCIB.CDq@uns.bris.ac.uk> organization: Cal State Long Beach newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit