Article View: comp.sys.ibm.pc.games.action
Article #6923Re: "Next Generation" 3D game demos (Tek, W-haven, C-mage), my results
From: got... ABHOTH DAIMONIZOMAI
Date: Wed, 27 Sep 1995 00:00
Date: Wed, 27 Sep 1995 00:00
22 lines
1629 bytes
1629 bytes
>Witchaven: I liked the idea hated the implementation. The graphics were >OK but way to confusing, and the level design left a lot to be desired. >SVGA was pretty fast but not quite fast enough and I just could not tell >what was going on in VGA. The controls sucked and the collision detection >was very poor. I really think a shield was necessary for this game to be >really playable, but alas my cries to capstone went unheard. Without the >shield I just found it too much of a hack hack before they can get to you >game which with the early weapons can be a chore. hmmm... have you played the full version? Maybe they did listen to you, because there is a shield now, on the first level in a "hidden" area. I don't know how long you get to keep the shield. I guess maybe until you die, or until it is destroyed/broken by a big monster. If you're carrying the shield you can't use 2 weapons at once, so it's kind of a trade-off. I prefer the broadsword/morning star combo over the shield. Hey, this game is actually pretty cool!! Give it a chance, the real game is much improved over the demo. -Aaron
Technical Details
Message-ID:
<44b86n$4d4@regiss.optera.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<43tiae$rnn@regiss.optera.com> <mrhappyDFGxA8.Cso@netcom.com>Show Full Headers
Complete Article Headers
From: got...@regiss.optera.com (ABHOTH DAIMONIZOMAI) Subject: Re: "Next Generation" 3D game demos (Tek, W-haven, C-mage), my results Date: 1995/09/27 Message-ID: <44b86n$4d4@regiss.optera.com> X-Deja-AN: 110853720 references: <43tiae$rnn@regiss.optera.com> <mrhappyDFGxA8.Cso@netcom.com> organization: Optera Systems, Detroit, Michigan newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit