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Article #6923

Re: "Next Generation" 3D game demos (Tek, W-haven, C-mage), my results

#6923
From: got... ABHOTH DAIMONIZOMAI
Date: Wed, 27 Sep 1995 00:00
22 lines
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>Witchaven:  I liked the idea hated the implementation.  The graphics were 
>OK but way to confusing, and the level design left a lot to be desired.  
>SVGA was pretty fast but not quite fast enough and I just could not tell 
>what was going on in VGA.  The controls sucked and the collision detection
>was very poor.  I really think a shield was necessary for this game to be 
>really playable, but alas my cries to capstone went unheard. Without the 
>shield I just found it too much of a hack hack before they can get to you 
>game which with the early weapons can be a chore.


hmmm... have you played the full version? Maybe they did listen to you, 
because there is a shield now, on the first level in a "hidden" area. I 
don't know how long you get to keep the shield. I guess maybe until you 
die, or until it is destroyed/broken by a big monster. If you're carrying 
the shield you can't use 2 weapons at once, so it's kind of a trade-off. 
I prefer the broadsword/morning star combo over the shield. Hey, this 
game is actually pretty cool!! Give it a chance, the real game is much 
improved over the demo.



-Aaron
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From: got...@regiss.optera.com (ABHOTH DAIMONIZOMAI)
Subject: Re: "Next Generation" 3D game demos (Tek, W-haven, C-mage), my results
Date: 1995/09/27
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