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Article #5904

Re: EA's Need For Speed

#5904
From: szsc... Charles Schaffer
Date: Sat, 23 Sep 1995 00:00
30 lines
1604 bytes
In article <811722...@c4rv.demon.co.uk>,
Rajesh Varia  <r...@c4rv.demon.co.uk> wrote:
>In article <43rp1b$s...@ixnews5.ix.netcom.com>
>           q...@ix.netcom.com "Brian Hein " writes:
>
>> (James Kingdon) writes: 
>> 
>> >Sound was pretty dissapointing. I have some fairly meaty speakers and
>> I was really expecting that engine to growl and roar at me. It didn't.
>> And where on earth did they get that tyre squeal sound from? I hope
>> >this can be improved for the commercial release.
>> 
>> REPLY:
>> 
>> Another good reason to look into the Diamond Edge. With that card I
>> feel will be able to have sampled sounds for car engines. No more FM
>> stuff. And No the final product is no different in the sound dept.
>> 
><snip> 
>> 
>> BH
>> 
>Both the GUS, SB16 and AWE32 are quite capiable of playing back
>sampled sounds.
>
>Rajesh Varia     r...@c4rv.demon.co.uk

Yeah, BUT the diamond edge has nvidia 3d acceleration, hardware accelerated
full motion vide0, two digital joystick ports, 16 bit stereo sound and
wavetable to boot and it costs $300, beat that 
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From: szsc...@dale.ucdavis.edu (Charles Schaffer)
Subject: Re: EA's Need For Speed
Date: 1995/09/23
Message-ID: <440abe$gka@mark.ucdavis.edu>
X-Deja-AN: 110627307
references: <43d7je$n3c@newsbf02.news.aol.com> <43rh8f$b7m@bright.ecs.soton.ac.uk> <43rp1b$sj0@ixnews5.ix.netcom.com> <811722916snz@c4rv.demon.co.uk>
organization: Information Resources, UC Davis
newsgroups: comp.sys.ibm.pc.games.action
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