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Article #3884

Re: Quake, WOW!

#3884
From: Kyle Klukas
Date: Sun, 20 Aug 1995 00:00
16 lines
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I must disagree with your opinion regarding the the Build Engine.  It is 
most definately NOT based on the ROTT engine.  ROTT was limited to square 
walls (like Wolf3D), while the Build Engine is much more flexible, with 
angled walls and rooms over rooms (a la Dark Forces).  Check out the 
Witchaven demo (if you have a fast modem - 6+ megs zipped).

Also, from the screen shots I've seen, Abuse is a side-scroller, not a 
Doom clone.

As for System Shock - not sure how good the engine is from a technical 
standpoint, but the game just had too many controlls/mouse actions to be 
very playable (IMHO, of course - I have the same complaint about Descent, 
very hard to control without a $100 multi-function joystick or hands that 
move over the keyboard with the speed of a hyperactive eight-year-old :))

Kyle
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From: Kyle Klukas <klu...@students.uiuc.edu>
Subject: Re: Quake, WOW!
Date: 1995/08/20
Message-ID: <416qa0$771@vixen.cso.uiuc.edu>
X-Deja-AN: 108477208
references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <GoldED.199508171750484403.kana@law.muni.cz>
organization: University of Illinois College of Law
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