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Article #3884Re: Quake, WOW!
From: Kyle Klukas
Date: Sun, 20 Aug 1995 00:00
Date: Sun, 20 Aug 1995 00:00
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I must disagree with your opinion regarding the the Build Engine. It is most definately NOT based on the ROTT engine. ROTT was limited to square walls (like Wolf3D), while the Build Engine is much more flexible, with angled walls and rooms over rooms (a la Dark Forces). Check out the Witchaven demo (if you have a fast modem - 6+ megs zipped). Also, from the screen shots I've seen, Abuse is a side-scroller, not a Doom clone. As for System Shock - not sure how good the engine is from a technical standpoint, but the game just had too many controlls/mouse actions to be very playable (IMHO, of course - I have the same complaint about Descent, very hard to control without a $100 multi-function joystick or hands that move over the keyboard with the speed of a hyperactive eight-year-old :)) Kyle
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From: Kyle Klukas <klu...@students.uiuc.edu> Subject: Re: Quake, WOW! Date: 1995/08/20 Message-ID: <416qa0$771@vixen.cso.uiuc.edu> X-Deja-AN: 108477208 references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <GoldED.199508171750484403.kana@law.muni.cz> organization: University of Illinois College of Law mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action x-mailer: Mozilla 1.2b4 (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit