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Article #3883

Re: Quake, WOW!

#3883
From: Adam Williamson
Date: Sun, 20 Aug 1995 00:00
49 lines
1995 bytes
In article <417pv1$q...@steel.interlog.com>
           dav...@interlog.com "Dave Glue" writes:

> ka...@law.muni.cz (Stepan Kana) wrote:
> 
> 
> > AW> Have you seen the Duke Nukem 3D engine (ok, the build engine)?
> 
> >It uses ROTT's engine AFAIK.
> 
> No, it doesn't.  It uses a far more advanced engine called the "build"
> engine.
> 

Yep.

> 
> > AW> Have you seen the Abuse engine?
> 
> >Neverd heard of this.
> 
> Not surprising, seeing as Abuse is a side-scrolling shoot-em-up.  The
> original poster is confused.

I am :). From the blurb i'd read, it appeared that Abuse was a 3D engine
(light sourcing etc - how does this help a 2D shooter?)

> 
> > AW> Can you get a bit more informed???
> 
> >Why? What's incorrect in my sentence? "They've System Shock engine, which is
> >best _I ever seen_.
> 
> Speed and texture quality also count in the quality of an engine,
> therefore I do not consider System Shock the best.
> 
> 
I agree - but texture quality doesn't. Speed does. Texture quality is purely
graphics design - draw some better textures without changing the engine
and it looks better. How well the engine _displays_ the textures, yes, that
does count.
-- 
---

Adam Williamson, D1M - ad...@scss.demon.co.uk
Terminal Velocity and Wolfenstein 3D FAQ writer
for more details on either FAQ, e-mail me
"There's nothing left for you to say,
soon you'll be dead anyway" - Green Day
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From: Adam Williamson <Ad...@scss.demon.co.uk>
Subject: Re: Quake, WOW!
Date: 1995/08/20
Message-ID: <808946895snz@scss.demon.co.uk>
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