Article View: comp.sys.ibm.pc.games.action
Article #3721Re: [MW2] Chances of seeing this fixed/added ?
From: morp...
Date: Thu, 17 Aug 1995 00:00
Date: Thu, 17 Aug 1995 00:00
25 lines
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2264 bytes
In <wardell....@spot.Colorado.EDU>, war...@spot.Colorado.EDU (Mr. Wardell) writes:
>>Heats the Name of the Game!
>That's the problem. Energy weapons give the best firepower/space ratio, but
>they produce too much heat. If autocannons were smaller (but very heavy)
>large 'mechs could use them. As it stands you have to carry energy weapons
>for when your autocannon runs out of ammo, and if you want to actually fire
Sounds like the old AC vs. Laser debate when Battledrome and the other one
(aggg, I liked the game and the name eludes me!) came out.
My solution, for the moment: Load up on SSRM-6's and the appropriate
ammo. The T-5 mission (Clan Wolf) was a cinch. I took a modified Rifleman...
Replace arm weapons with 2 SSRM-6's each. Set-up for linked fire, wait for
tone... Instant 24 points of damage. IE, Lock Jenner, Fire, Kill Jenner.
Lock Kitfox, fire, Kill Kitfox... Oh, forgot, to help get from one point to
another... Remove JJ's, add MASC. :)
However, that's not working too well on the current mission (retake the
dome on the moon then protect it). Took my Warhammer first, killed the dome
because the @#$%#@^#$% enemy decided loose his leg right next to the dome. So
when I fired on him I 'missed' and hit the dome, killing it. Can we say...
BUG! I personally don't like this standing with one leg routine. I much
prefered the leg-'em and the fall down in MW1.
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From: morp...@calweb.com Subject: Re: [MW2] Chances of seeing this fixed/added ? Date: 1995/08/17 Message-ID: <40vb8k$113@calweb.calweb.com> X-Deja-AN: 108317427 references: <401vck$gc@northwind.franken.de> <406q9n$2pv@news.xmission.com> <NEWTNews.807899368.22874.tonyd@dialinxx.phoenix.net> <Pine.OSF.3.91.950808232207.280B-100000@ucs.orst.edu> <40as5v$crk@news.jhu.edu> <wardell.808429020@spot.Colorado.EDU> <40qorp$31g@mapperley.innotts.co.uk> <wardell.808596296@spot.Colorado.EDU> organization: Calweb Communications, Sacramento's affordable Internet provider. reply-to: morp...@calweb.com newsgroups: rec.games.mecha,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,alt.mechwarrior2,alt.games.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit