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Article #3722

Re: [MW2] Chances of seeing this fixed/added ?

#3722
From: Ted.M... Theodore Milker
Date: Thu, 17 Aug 1995 00:00
25 lines
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In article <40vb8k$1...@calweb.calweb.com> morp...@calweb.com writes:
>    However, that's not working too well on the current mission (retake the
>dome on the moon then protect it).  Took my Warhammer first, killed the dome
>because the @#$%#@^#$% enemy decided loose his leg right next to the dome.  So
>when I fired on him I 'missed' and hit the dome, killing it.  Can we say...
>BUG!  I personally don't like this standing with one leg routine.  I much
>prefered the leg-'em and the fall down in MW1.

What the?!  BUG!?!  How is it a bug because you missed your shot and hit
the thing you are supposed to protect?!  That's just silly.  If you miss
and hit the dome with a nast shot, that's your fault, not the games.  If
you are saying that it is a "bug" because the mech stays standing after
the leg is blown off, it's not, it's how Activision coded it.  Even if it
fell you would have probably missed him anyway(if they fall, they aren't
going to fall automatically, they'll tipped over and hit about 3-4 seconds
later) because he would have been in just about the same spot.  ANd if
they could fall, what would you say if he fell ON the dome and blew it up?
Bug again? No way...

Ted M.
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From: Ted.M...@launchpad.unc.edu (Theodore Milker)
Subject: Re: [MW2] Chances of seeing this fixed/added ?
Date: 1995/08/17
Message-ID: <4107iu$k1k@bigblue.oit.unc.edu>
X-Deja-AN: 108317453
references: <40qorp$31g@mapperley.innotts.co.uk> <wardell.808596296@spot.Colorado.EDU> <40vb8k$113@calweb.calweb.com>
organization: University of North Carolina Extended Bulletin Board Service
newsgroups: rec.games.mecha,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,alt.mechwarrior2,alt.games.mechwarrior2
originator: launch@lambada
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