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Article #85

Re: Win95 and games: good news...

#85
From: drk... Derek Suzuki
Date: Mon, 17 Apr 1995 00:00
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In <3mudgi$i...@taco.cc.ncsu.edu>, jlwo...@unity.ncsu.edu (Jeffrey Lee Woodall) writes:
>Kevin Hurley (khu...@dgsys.com) wrote:
>: 	Whether you liked it or not OS/2 has been doing that for a long
>: time.
	The way I read the original post, he was referring to Win95's
"Ultimate Compatibility Mode".  This is basically an automated equivalent
of Warp's dualboot feature.  It saves the state of the OS, sends you back to
real DOS, then reloads the OS from disk.  There is also the option to run
games in DOS boxes, which is more what you had in mind.

>OS/2 does not allow you to actually sit down and write a seprate 
>Config.sys and autoexec.bat for each DOS program.  Instead it offers nice 
>little features like XGA_TRAP and the like.  Thanks, but no thanks.
	Most of the DOS settings should be the same for any game.  You can
just copy one of the built-in game objects to get mostly optimal settings.
As for separate config files, you can assign a list of drivers and TSRs to
each individual program object.  All of the stuff you would normally set in a
text file is accessible through the settings dialog.

>OS/2 is dead, I have seen the future.  It is Win95 (yes, I am using it 
>right now).  Its even about 5 times faster than OS/2 as well.
	Sigh, at least you didn't use the term "ROOLZ".  Anyway, even the
MS crowd says that NT is the future.

Derek
drk...@ocf.berkeley.edu
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From: drk...@ocf.berkeley.edu   (Derek Suzuki)
Subject: Re: Win95 and games: good news...
Date: 1995/04/17
Message-ID: <3muf9d$13u@agate.berkeley.edu>
X-Deja-AN: 101089061
references: <3mtquj$hq2@apakabar.cc.columbia.edu> <3mu3la$5rd@news.dgsys.com> <3mudgi$i32@taco.cc.ncsu.edu>
organization: Whelk Enterprises
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