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Article #698154Re: Pentagrams, Goat heads, Upside-down crosses: Woo Hoo Quake 3
From: Rin Stowleigh
Date: Mon, 14 Aug 2017 22:04
Date: Mon, 14 Aug 2017 22:04
23 lines
3258 bytes
3258 bytes
On Mon, 14 Aug 2017 11:54:27 -0700, Justisaur <just...@gmail.com> wrote: >On 8/12/2017 7:06 AM, Spalls Hurgenson wrote: > >> That said, T.O. had two things going for it over Counterstrike. First >> and most obvious, the graphics were far superior (Remember, this was >> back before the HL2 era of the game when CS was still using the Gold >> engine). Second, it supported bot players thanks to Unreal >> Tournament's robust AI. This was important to me as I was still stuck >> on dial-up and going online for long-periods of time required >> scheduling (only one phone line, you see), so it was nice to have a >> single-player option. Plus T.O. didn't have the most robust of >> communities, so it was great to have bots fill in a match when there >> were only a handful of players. > >CS had bots - well sort of... You could play an offline game with bots, >but online with others, no bots. Or a mix of the two (players and bots online). I'm not sure when those were added though, they were not in the original CS mod. They are usually used only to fill in empty servers, and get replaced by real players when they join.
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