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Article #698153

Re: Pentagrams, Goat heads, Upside-down crosses: Woo Hoo Quake 3

#698153
From: Justisaur
Date: Mon, 14 Aug 2017 18:54
17 lines
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On 8/12/2017 7:06 AM, Spalls Hurgenson wrote:

> That said, T.O. had two things going for it over Counterstrike. First
> and most obvious, the graphics were far superior (Remember, this was
> back before the HL2 era of the game when CS was still using the Gold
> engine). Second, it supported bot players thanks to Unreal
> Tournament's robust AI. This was important to me as I was still stuck
> on dial-up and going online for long-periods of time required
> scheduling (only one phone line, you see), so it was nice to have a
> single-player option. Plus T.O. didn't have the most robust of
> communities, so it was great to have bots fill in a match when there
> were only a handful of players.

CS had bots - well sort of... You could play an offline game with bots, 
but online with others, no bots.

- Justisaur
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From: Justisaur <just...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Pentagrams, Goat heads, Upside-down crosses: Woo Hoo Quake 3
Date: Mon, 14 Aug 2017 11:54:27 -0700
Organization: A noiseless patient Spider
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