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Article #698088

Re: Mid-Month Ramble - July 2017

#698088
From: Rin Stowleigh
Date: Mon, 17 Jul 2017 15:16
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On Mon, 17 Jul 2017 13:38:34 +0100, Toby Newman <goo...@asktoby.com>
wrote:

>Which is to say that we really don't need rendering of whole cities to have
>fun. What we need is good tight mechanics.

I couldn't agree more -- sloppy mechanics ruin a game.  

When I see game producers touting some new whiz-bang technical
achievement, its usually an indication to me that they are spending
too much time and resources on making sure their "on paper" promises
are fulfilled, and not enough making sure the game is fun.

It seems funny to imagine anything other than object-oriented software
development today, but a few decades ago object-orientation was the
new kid on the block, and not everyone understood it, much less
embraced it yet.  I worked on a project where my colleague was
dead-set on one goal -- producing the first object-oriented
application ever produced by that particular company.  He didn't seem
to care if it met the needs of the users, was easy to use, performed
well, or even if it worked at all.  He cared about the bragging rights
of putting a flag on the ground and saying our team was there first.

This same sort of thinking is a big problem in gaming today, these
people spend so much time trying to create hype about the next
greatest technology feature that they often forget to make sure the
game is fun to play before shipping.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Mid-Month Ramble - July 2017
Date: Mon, 17 Jul 2017 11:16:25 -0400
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