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Article #698039

Re: What Have You Been Playing... IN JUNE 2017?

#698039
From: Mike S.
Date: Thu, 06 Jul 2017 01:39
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On Wed, 5 Jul 2017 22:35:48 +0000 (UTC), rri...@csclub.uwaterloo.ca
(Ross Ridge) wrote:

>One thing I liked about the Might & Magic series is that sequels didn't
>have the power scaling issues that Bard's Tale series did.  In the Bard's
>Tale sequels you could import your characters from the previous game, with
>all their levels and abilities intact.  This meant that the games were
>meant to be played from the beginning by high level characters and there
>wasn't much sense progression as you leveled even higher.  Instead having
>your spell casters of working their way up lists of spells, and using a
>variety of them through out the game, you were mostly only using a few of
>the most powerful spells.  Since playing BT2 & BT3 I've felt importing
>characters from previous games without nerfing them (like in MM2 & MM3
>or Wizardry 7 & 8) is a big mistake.  Or alternatively without keeping
>the levels from getting too high like in the Gold Box games.

I agree 100%.

It was a huge problem for me with Bard's tale 2 and 3. Especially 3.
You could actually start the game with level 1 characters but the
first dungeon you go into will ultimately reward you with enough exp
to shoot up many levels all at once. I really hated it. An RPG without
character progression isn't much of an RPG to me. I did not have this
issue in any Wizardry or Might & Magic.

But I had other issues with Bard's Tale 2 and 3. Too many spinners,
teleporters, spell fizzle areas and darkness squares  for my liking in
Bard's Tale 2.  And the third game had way too much combat. Endless
combat combined with my characters not needing the exp, I just gave
up. 

The first Bard's Tale is good, but as a series, both Might & Magic and
Wizardry easily outclass it.
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From: Mike S. <Mik...@nowhere.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: What Have You Been Playing... IN JUNE 2017?
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