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Article #697656

Re: Torment: Tides of Numenera

#697656
From: Justisaur
Date: Wed, 22 Mar 2017 21:07
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On 3/22/2017 6:39 AM, Spalls Hurgenson wrote:
> On Tue, 21 Mar 2017 12:17:30 -0700, Justisaur <just...@gmail.com>
> wrote:
>
>
>> I've had my eye on this for some time, but unlike almost everyone else I
>> didn't like PST at all.  Which seems sad to me as by all accounts being
>> a huge D&D player & lover of RPGs I should've loved it.   I tried 3
>> times but just couldn't ever finish it.  I like Mort.  That's about it.
>> It just seemed too much like reading a disjointed book with a really
>> clunky interface.  I found the combat to be horrifically bad, and I just
>> need some decent combat.
>
> I totally understand where you come from. Planescape: Torment is an
> incredibly slow burner, and the first quarter - maybe even the first
> half of the game - isn't much fun. It doesn't help that it drops you
> in this strange world where everybody is using fantastical slang (the
> "Cant") all the time, nor that the game seems to lack an antagonist
> and gives you little direction. Instead, you are seemingly dumped into
> a wide-open world with little idea where to go; your first few
> missions seem more like side-quest adventures and are completely
> unfulfilling. The combat is a bore and the loot you get in the slums
> is unexciting trash. The first few NPC companions you pick up (Mort
> excluded) are also the least interesting as well.

Part of it might have been it didn't seem that fantastical to me, as I 
was too familiar with Planescape from the D&D side, and never found it 
particularly a great setting.  The Cant was ridiculously overdone there 
too.

> The game does pick up, but it's only far into the game that it really
> starts to become interesting (it left "tedious bore" once I met
> Fall-from-Grace, the "lawful good" succubus (!), became "really
> interesting" after I met  Ravel Puzzlewell the witch in her swamp
> shack, and "damn good" by the ending. But it's really hard to get over
> that initial hump - it is the reasons I haven't re-played the game
> very often, even though I know it becomes much better later on - and I
> am sure that many players gave up on the game long before they got to
> the good parts.

My last attempt I did get to the succubus.  I also didn't find that very 
inventive as my players in D&D did that ages before with a Type V and a 
Helm of Opposite Alignment, and I'm sure that wasn't even the time I'd 
read of that sort of thing. It was about then I got stuck and figured I 
had to read all the books lying around and got bored of that.

Maybe I was just too close to it.  I'm not sure how other long time D&D 
players feel about the game, as I rarely hear it mentioned.  Baldur's 
Gate gets a lot more mention, but it's another one I don't like (other 
than the party NPCs "Go for the eyes Boo!" & "Stop touching me!") due to 
too many changes from my old favorite gold box games, interminable 
walking around through near featureless terrain, and poorly done 
'real-time with pause' combat.

- Justisaur
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From: Justisaur <just...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Torment: Tides of Numenera
Date: Wed, 22 Mar 2017 14:07:47 -0700
Organization: A noiseless patient Spider
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