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Article #697649

Re: Torment: Tides of Numenera

#697649
From: JAB
Date: Wed, 22 Mar 2017 10:05
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On 21/03/2017 22:32, Ross Ridge wrote:
> Justisaur  <just...@gmail.com> wrote:
>> I've had my eye on this for some time, but unlike almost everyone else I
>> didn't like PST at all.  Which seems sad to me as by all accounts being
>> a huge D&D player & lover of RPGs I should've loved it.   I tried 3
>> times but just couldn't ever finish it.  I like Mort.  That's about it.
>> It just seemed too much like reading a disjointed book with a really
>> clunky interface.  I found the combat to be horrifically bad, and I just
>> need some decent combat.
>
> While I liked Planescape: Torment overall, I did think it was overrated.
> You really had to like the characters to the point where everything
> else doesn't matter as much to think it was great game.  As I recall
> while the combat wasn't much write home about, but there was some good
> bits here and there.  I remember the fight against the inteligent rats
> being challenging, and as JAB mentioned the last quarter of the game is
> mostly one long linear run of combat, with a big wall of text thrown in
> the middle.
>

I suppose it wouldn't be the first game, nor the last, where it looks as 
though the devs run out of time/money for the end section after such a 
strong beginning. Saying that I still class PS:T as one the the best 
RPG's of all time mainly because it had such an original setting and 
combat took a back seat to story telling.

Too many RPG's fail on both accounts, for my taste, and don't get me 
started on 'action' RPG's. For me the driver for playing these type of 
games is to take part in a story and there's not that many around that 
do that.
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Subject: Re: Torment: Tides of Numenera
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