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Article #697089

Re: Watch_Dogs 2 - Anyone playing?

#697089
From: Rin Stowleigh
Date: Fri, 02 Dec 2016 16:30
66 lines
5186 bytes
On Tue, 29 Nov 2016 20:37:05 -0500, Rin Stowleigh
<rstow...@nevrhadgmail.com> wrote:


>I played just enough single player to get a feel for the controls,
>bind my keys, and open up the multiplayer options, then started
>playing MP.
>
>My general feel matches what others say, they've put a lot more effort
>into it than WD1, San Francisco is interestingly portrayed with lots
>of things to see and do, visuals are great and probably anyone who
>likes GTA type gameplay will likely want to pick up this title.
>
>The real draw for me with WD1 was the amazing multiplayer hacking
>mode, so as soon as the option showed up on my in-game smart phone I
>had to give it a try.  Honestly?  Not disappointed but not wowed
>either.  It feels really like more of same.  I'm sure it's challenging
>to take something like the MP hacking and improve notably on it,
>because there's not much else you can do without fundamentally
>changing the gameplay.  It's kind of like the first time we saw Pong,
>we were amazed because it's the first time we played it, but the only
>way to come out with Pong 2, Pong 3, etc. and make it any other than a
>complete waste of time would be to do something dramatically different
>with gameplay, alienating the fans of the original.  


Just an update, I'm having much more fun with this game now than I was
when I wrote the above.

One of the things with WD2 is just that there is so much shit to do,
that the game feels kind of "cluttered" at first.  By that I mean
you've got these all these lines and markers on the screen indicating
hackable objects and such.  In that sense it feels more complex than
GTA games.

So, because of my (perhaps rare) tendancy to jump into multiplayer on
a game like this at the first possible opportunity, I end up throwing
myself right into the fire and missing out on some of the tutorials
that someone who starts out in single player might learn slowly and
gradually.  And that single player experience does benefit you in
multiplayer.

An example of the aforementioned complexity is proximity trigger
hacks.  For instance, assume I'm in multiplayer and I have hacked some
other player.  He is looking around for me, and suddenly he is able to
profile me (for those unfamiliar this means its time for the hacker to
run like hell if you still want to win the round because you've been
exposed and are out of hiding).  Well this usually means not only a
car (or bike) chase is going to occur, but to reduce the chances of
that player remaining on my tail taking pot shots at my head, I need
to do something to throw him off my trail.  One of the best way to do
that is to put a proximity trigger on an object up ahead of me, such
that he either has to swerve to avoid or risk getting blown up in the
explosion (either of which will help shake him off my tail).  But
placing the proximity trigger (at least using the mouse and keyboard)
may require a bit of forethought into how you bind your keys, because
you're going to be both driving and setting traps at the same time,
and this is a level of multi-tasking that is not really an issue in
GTA V other other games involving high speed chases.  Once you get
used to executing this sort of thing regularly and not worrying about
which key does what, the game becomes infinitely more fun.

So right now I'm still primarily doing multiplayer + single player
sandbox (just screwing with the environment and not working on quest).

It's a nice game and I recommend it for folks that like the genre.  
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Watch_Dogs 2 - Anyone playing?
Date: Fri, 02 Dec 2016 11:30:29 -0500
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